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Mixed Up Maths, Ep 7: Daredevil geometry

What does a daredevil jumps rider need to know about geometry? Find out as we discover angles for take off and for landing. But before we do that sit down for some angles basics! A good place to start is angles of turn through a circle from a 1/4, 1/2, 3/4, all the way to one full turn. See how many each represents as an angle.

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Mixed Up Maths, Ep 13: Shapes glorious shapes

Did you know that not all pyramids have a square base? Investigate the bases and faces of some pyramids. Travel around the world as we view some famous structures. First stop, we're in search of a building that is a rectangular prism. Find out which world famous building is a pentagonal prism. See what type of 3 dimensional ...

Online

Programming projects

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.

Video

Graphing

Graphs can be used to illustrate the relationship between two variables. Watch this fun animation from NASA to learn the basics of graphing.

Interactive

Fraction basics - Easy & Effective Fractions Tutor - iTunes app

Learn about the core concepts of fractions through 12 animated clips. View the clips on the topic that you want to learn about. These clips will help build a string foundation in fractions. Free when reviewed on 12/5/2015.

Online

reSolve: Multiplication - Cartesian Product

This sequence of two lessons introduces the idea of multiplication as a Cartesian product, using the language of 'for each'. Students learn to use a tree diagram to find the number of possible combinations that can be made in an animal mix and match book. They learn how a simpler problem can be used to help solve a larger, ...

Online

reSolve: Algebra: Odds and Evens

This sequence of two lessons focuses on developing students' understanding of the properties of odd and even numbers. Students explore the results of adding and subtracting odd and even numbers and use these results to make generalisations. They then apply this generalisation to solve problems and to explore patterns. The ...

Online

reSolve: Algebra: Chess - The King

This lesson aims to build students' algebraic reasoning and understanding of number as they explore computation on the number chart. Students explore the moves of a king chess piece and how the value of the numbers change as he moves. This builds into an algebraic exploration of equivalent values that can be found on the ...

Online

reSolve: Sport Stats

In this lesson, students examine sporting scores and explore the concept of the average of a set of scores. Students collect sporting scores from real and hypothetical games, use blocks to visualise an even distribution of scores across matches and then explore how to calculate the average of a set of scores. The lesson ...

Online

reSolve: Authentic Problems: 10000 Centicubes

This sequence of four lessons integrates content in number and measurement to deepen students' understanding and confidence working with larger numbers. Students work flexibly with numbers up to 10 000 as they determine suitable dimensions for a container that can hold 10 000 centicubes. They are challenged to plan, construct ...

Online

reSolve: Authentic Problems: Expanded Square

This sequence of four lessons explores concepts around informal area and symmetry. Students design an 'expanded square' where approximately half the area of the original square is flipped to the outside. The lessons provide opportunities for students to devise and use methods to informally measure area, record their mathematical ...

Online

reSolve: Algebra: Triangle Inequality

This sequence of two lessons explores the triangle inequality theorem. Students are challenged to construct triangles with a given number of matchsticks, explore and record what combinations of sticks can create valid triangles and represent their findings using mathematical expressions. Each lesson is outlined in detail ...

Online

reSolve: Multiplication - The Tiler

This task explores arrays through the context of a tiling a courtyard. Students are given the total cost of tiling a courtyard and use this to calculate the price for individual tiles. They then explore the cost of different tiling designs to determine if one is cheaper than another. Each lesson is outlined in detail including ...

Online

reSolve: Measurement - Parcel in the Post

This lesson challenges students to find the most cost-efficient way to package a variety of items to send in the post. Students are provided with a matrix of parcel postage charges and a variety of different possible parcels. They categorise the parcels, measure their dimensions and weights and then calculate the postage ...

Interactive

Rotations of two-dimensional objects

This is a four-page HTML resource about solving problems concerning quarter turns of two-dimensional objects. It contains four questions, one of which is interactive, and one video. The resource discusses and explains quarter turns to reinforce students' understanding.

Video

Fractions in the real world

How many quarters make up a whole? Watch this video to find out how else you can represent 2/4 and how to add up quarters to make a whole.

Video

For the Juniors: Measure ingredients to make a cake

Sarah is following a recipe. There are some different units of measure used in the recipe. Watch the video to see what these measurement words are. How much of each ingredient is needed? How are the ingredients combined to make the cake?

Video

MathXplosion, Ep 42: Maths in nature

Maths can be found in living things and natural structures. Explore mathematical patterns in nature, such as the tessellating hexagonal units of a honeycomb, the bilateral symmetry of a leaf, the radial symmetry of a snowflake and spiderweb, and the number of right or left spirals on a pinecone or pineapple (Fibonacci numbers).

Video

Catalyst: Probability and the gambler's fallacy

Mathematician Lily Serna visits Luna Park to explain a great probability pitfall. She shares a century-old tale from Monte Carlo casino, and then she puts its lesson to the test. If you flip a coin and it lands on heads three times in a row, what result would you predict for the next flip? Find out why intuition might land ...

Online

Use data to solve problems

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of data collection and presentation is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students collect, analyse and present data using a relevant format.