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Video

How to Use Scratch: Adding Background Images

Make your project come alive by adding a backdrop - anything from a stage to a snow scene or, just draw your own.

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How to Use Scratch: Intro to Scratch 2.0

Want to make your own games? Scratch is a programming language, created by MIT, that makes it easy to create interactive art, stories, simulations, and games. Explore your ideas and share your creations online.

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How to Use Scratch: Adding a Sprite

So, you have your new project in Scratch - now it's time to add a Sprite!

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How to Use Scratch: Adding Background Sounds

Record and add your own background sound to your project or choose the sounds from the library like a rattle, a ripple or a pop!

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How to Use Scratch: Making a Sprite Move

Tell your Sprite where to go - get your Sprite to move in all different directions - left, right, up, down

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How to Use Scratch: Making a Sprite say something

You don't want a silent Sprite! Get your Sprite to talk by using the 'say' block.

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How to Use Scratch: Adding sounds to your Scratch project

There are all sorts of sounds you could add to your Scratch project. Give your project that extra 'oomph' by adding sounds.

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How to Use Scratch: Imagining your interactive Holiday Card

Snowmen? Spooky Halloween ghosts? The Easter bilby? What images come to mind when you think of Holidays? Get some ideas for your Scratch Holiday Card

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How to Use Scratch: Making Sprites interactive

Make your Sprite jump, move, say something or change costume.

Online

Programming with Alice: Digital Divas Club

This website provides teacher notes and student materials to introduce students to Alice, a object-oriented 3D programming environment designed specifically to engage students with computer programming using a story-telling context. The resources are provided in a downloadable zipped package that includes the free Java-based ...

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Creating computer games

How are computer games made? Find out about the skills and knowledge required to create a computer game in this video. What are some of the roles of the people interviewed? See if you can find out more about what kind of skills and knowledge might be required in each role.

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Data knowledge and skills tutorial: part 4 - analysing and visualising data

This video demonstrates ways in which data can be analysed and visualised. It is the final in a series of four.

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Expert webinar video: Dr Michelle Ellis: Learning resources for using micro:bits

Dr Michelle Ellis gives a demonstration of the Edith Cowan University Makerspace visual and general-purpose programming environment. She also shows a range of materials to support the implementation of the Australian Curriculum: Digital Technologies. This includes teaching resources and lesson plans.

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Australian Curriculum: Digital Technologies key concepts mapping - Years 9 and 10

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.

Online

Sphero slalom lesson

In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...

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Australian Curriculum: Digital Technologies: years 7-8

This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.

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Tutorial: Python

This tutorial provides detailed instructions to support the learning of Python, a general purpose programming language. The tutorial is designed for educators who are learning to use Python.

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Classroom ideas: Micro:bit environmental measurement (visual and general-purpose programming): years 5-8

This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.

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Scratch 2.0 tutorial

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.

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Australian Curriculum: Digital Technologies key concepts mapping: years 7-8

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.