F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Students conduct chance experiments and play chance-related games to generate data, which they represent and interpret.
Students conduct chance experiments, record data into a frequency table and represent data using a column graph.
The focus of this activity is for students to conduct an experiment that involves chance.They will use the information they gather to represent their findings.
This two-week unit develops student knowledge, understanding and skills of data.
This planning resource for Year 4 is for the topic of Interpret and compare data displays. Students build on their use of data displays (visualisations) as well as extending their interpretation of data displays. The focus is to compare different representations of a dataset and analyse the effectiveness of different displays. ...
The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. By recording ...
This sample multi-age unit explores the big idea 'data helps describe and wonder about the world'.
The focus of this activity is to find out what students know about linear equations and what are some of the different strategies students are able to use and explain. Do students prefer to use equations or do students rely more on empty number lines?
Students collect simple data from opportunities to observe events and display it in a picture graph.
Patterns can be represented in several ways and this unit will explore five different representations.
Meet Kevin Systrom and Piper Hanson as they explain how digital images work. What are pixels, those tiny dots of light, made from? How are colours created and represented? What does Kevin say about the way mathematical functions are used to create different image filters. What is the difference between image resolution ...
In this lesson, students examine sporting scores and explore the concept of the average of a set of scores. Students collect sporting scores from real and hypothetical games, use blocks to visualise an even distribution of scores across matches and then explore how to calculate the average of a set of scores. The lesson ...
This sequence of four lessons invites students to investigate how many of a chosen food item are eaten at their school in a year. Students identify the mathematical knowledge they need to find how many of the selected items they eat in a year and devise a plan to find the total number, using grouping, partitioning and repeated ...
Flynn helps Dodly gather information about monsters' favourite foods for Dodly's new cafe menu. Watch and learn while the two monsters research their friends' favourite foods and then display and organise this information. Will Flynn ever get fed at Cafe de Dodly?
Peg, Cat and her neighbour Lady Viv sort and recycle junk left behind in the field. Not only does this clip show how important recycling is it also can be used to discuss organising information and graphing.
In this series of three lessons, students conduct an audit of the rubbish they find in their playground. They use a range of categories to sort, display and interpret the data and make simple inferences. They then reclassify the rubbish collected as to whether it can be recycled, composted or if it needs to go into the ...
An animated tutorial about terms and 'like' terms, followed by an interactive quiz.
This is a dataset that provides statistics about crimes reported by victims from 2010 to the latest year of available data. It is periodically updated by the Australian Bureau of Statistics (ABS). The dataset is in MS Excel format.
This is a website designed for both teachers and students that discusses methods of mental computation. In particular, applying the associative, commutative and distributive laws to aid mental and written computation is discussed. These are important ideas for the introduction of algebra. There are pages for both teachers ...
This is an interactive resource about plotting and identifying points on the Cartesian plane. The resource can be used in one of two modes. In the View mode, the student can enter the coordinates, and the corresponding point is identified on the coordinate plane when the 'Plot' button is selected. In the Guess mode, the ...