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School water use audit (Year 4)

In this activity, students identify the water use areas in the school and the water use items found in those areas. On the ‘Water walk’, students also identify any leaking water use items. They assess how water savings can be made in each of these areas.

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Water games and sports

Teachers can incorporate this content into their physical education or health education curriculum to introduce students to the rich tradition of water games played by Aboriginal and Torres Strait Islander children.

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Living off our waters

Teachers can enrich their curriculum by teaching students about Aboriginal and Torres Strait Islander sustainable resource management, highlighting the profound link between Indigenous cultures and the environment. Different land areas need to be managed differently, in this resource students will investigate a range of ...

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Understanding and respecting cultural narratives

Teachers guide students to explore cultural narratives through a film that highlights the rich traditions, morals, and storytelling techniques of Aboriginal and Torres Strait Islander People.

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Interpretations of Dreaming stories in text

Students learn about the Rainbow Serpent and begin to compare different representations. By creating their own character portraits they also begin to see how they can create their own representation of different well-known stories.

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Balance

This activity invites students to explore the phenomena of balance and investigate the question, 'Can you find at least three different ways of balancing three identical weights on a balance board?' Students work with a simple balance (e.g., a ruler as the balance board, a toilet-paper-tube fulcrum, and coins as weights), ...

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Ramps and rollers

This activity invites students to explore the phenomena of rolling objects down a ramp and investigate the question, 'What happens to a roller when you change the ramp by making it steeper?' Students experiment by rolling balls or cylinders down a ramp, and observe how the ramp's steepness affects how far their roller rolls ...

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Work sample Year 4 English- The spacey elephant

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 English. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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Work sample Year 4 English: Adventure narrative

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 English. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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Work sample Year 3 and 4 Health and Physical Education: Striking

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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More than, less than ½ - Calculate

This game, played with ten-sided dice, in pairs or small groups, provides students with opportunities to make, simplify and compare fractions with different denominators. Students aim to collect fractions that are more than a half and less than a half, recording their rolled fractions on a score card as the game progresses.

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Keep the Fire Burning! Blak, Loud & Proud

This resource was curated in response to the theme of the 2024 NAIDOC week: Keep the Fire Burning! Blak, Loud and Proud! The theme highlights the diverse achievements and knowledge passed down through generations of Aboriginal and Torres Strait Islander peoples. The resource provides a series of curated, age-appropriate ...

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Work sample Year 3 and 4 Visual Arts: Connection to coast

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Visual Arts. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Even and Odd Numbers - Calculate

In this activity let’s look at what happens when we add, subtract and multiply pairs of even numbers, pairs of odd numbers, or even a mix of even and odd numbers!

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Pendulums

This activity invites students to explore the phenomena of pendulums and investigate the question, 'What happens to the swing speed of your pendulum when you change one of the variables?' Students test one variable at a time to figure-out the effect of length, weight, and release point on how long it takes the pendulum ...

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Mentoring

Find insights into mentoring partnership models, the experiences of teachers of languages engaged in mentoring partnerships, and suggestions for developing your own mentoring partnerships. The resource includes a planning template and videos of practice.

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Algorithms for First Nations Australian games

In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.

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Symmetry Year 4 - Calculate

This activity is about symmetry and transformations. The aim is for students not simply find solutions but to think about a way to record their discoveries in a systematic way. How can students share their thinking and compare their answers to someone else?

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Catch the Moon - Calculate

This game applies students' knowledge of location on a grid and practises directional language. Students develop a strategy to make effective moves, using two dice, counters and a 10 by 10 grid.

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How Full Is a Bucket? - Calculate

This team-based game challenges students to use metric units of volume and to make capacity estimates for various containers.