F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this sequence of lessons students explore different types of peripherals used every day in order to identify the data transmitted. A peripheral is an auxiliary device such as a computer mouse or keyboard that connects to and works with a device in some way.
So, you have your new project in Scratch - now it's time to add a Sprite!
Make your Sprite look its best by learning how to change its costume.
Make your Sprite jump, move, say something or change costume.