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Musical number patterns: musical times

Make some music by building up rhythms from four instruments. Make a counting rule that matches a pattern on a number line. Select the start number and then select a number to count by. For example, describe a sound pattern where a saxophone waits on the first note, and then plays on every eighth note. Add a second number ...

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The array: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...

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Super stories: The Abandoned House: nouns and adjectives

Help a publishing director create a bestselling horror story. Read the story. Choose effective nouns and adjectives to increase the impact of the story and make it scarier. Select illustrations that highlight the horror of the events. This learning object is one in a series of four objects.

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Super stories: The Abandoned House: verbs and adverbs

Help a publishing director create a bestselling horror story. Read the story. Choose effective verbs and adverbs to increase the impact of the story by making it scarier. Select illustrations that highlight the horror of the events.

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Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

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Earth rotation: night and day

Watch an animation of the Earth rotating in space showing day and night, the equinox where locations on Earth experience close to equal hours of daytime and night-time (12 hours) and views of the Earth from above the North and South Poles. Turn an animated model of the Earth to explore how rotation is related to night and ...

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Pushing and pulling

Move animals from a boat to their new home in a zoo. Put them on a cart, then use monkeys to push or pull them up a hill. Use the minimum amount of force needed to move each animal. For example, use a single monkey to push a pelican or use three monkeys to pull a zebra. This learning object is a combination of three objects ...

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Rice paper rolls: analogue and digital

Help Tom and Liz make rice paper rolls. Put analogue clocks showing on-the-quarter-hour times in the correct order. Match the times on the digital clocks with those on the analogue clocks. Match the time words to the clocks. Put pictures in the correct sequence and match them to the clocks. Watch Tom and Liz make rice paper ...

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Dragon's jumble: dream: four parts

Help a dragon remember what happened in his dream. View four pictures from a recount. Place the pictures in the correct order. Choose sentences to match what is happening in the pictures. Add temporal connectives such as 'to begin with', 'after that' and 'last of all' to show the order of events. Watch an animation of the ...

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Pushing and pulling: assessment

Test your understanding of push and pull forces by moving animals using monkey power. Investigate and then predict the effects of applying a force to move a range of objects of various mass. For example, select two monkeys to move a pelican, and predict whether they will move the pelican slowly, quickly or too fast.

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My design: talking dinosaur: create own text

Design a talking dinosaur to present at show and tell. Create your dinosaur by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your dinosaur. Decide on a name that suits your talking dinosaur. Add a note about your dinosaur. Watch the animation. You can change ...

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Read between the lines: park

Read signs around a park to gather information that will help you answer a question about the park. Analyse the information in each sign to work out the implied meaning, and to determine people's opinions, feelings and ideas about the park and whether it is a healthy place for children. Record your opinion of what each ...

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Make it happen: plan a party

Prepare an invitation to your birthday party. Include a statement, photo and important details such as address, phone number and reply date. Choose items of food to buy for the party. Use a map to select shops where you can buy the food you need. Complete a photo album of the party by selecting captions to match the photos.

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In digestion

Follow the passage of food through the human body. Select foods and drinks and decide how to digest them. For example, choose to chew, to add saliva to the mouth or add gastric juices to the stomach. Watch how the body reacts to changes. Find out more about digestion along the way and answer questions.

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Garden detective: explore an Australian garden

Search for small creatures in an Australian garden. Find animals such as a scorpion, a lacewing and a cicada. Have a close look at their body parts. Return all the animals to their habitats. This learning object is one in a series of two objects. The series is also packaged as a combined learning object.

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The slushy sludger: go figure

This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. Will an event happen: yes, no or maybe? Answer some sample questions using these words and then build your own examples. This learning object is one in a series of three objects.

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Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

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Time tools: 12-hour to the half hour

Explore time by using the clock controls to change and match the times on analogue and digital clocks. Explore the features of 12-hour clocks. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries. This learning object is one in a ...

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The number partner: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for breaking up numbers into pairs of smaller numbers, eg 15 = 11 + 4. Work through examples of whole number pairs and sample questions. Apply these principles to solve additions or subtractions.

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Face painter: finding faces 1

Identify polygons on a range of prisms and polyhedra such as a cube, square pyramid or triangular prism. Picture in your head all sides of a solid. Estimate how many faces the object has. Rotate it to see all of its faces. Paint each face of a given shape such as a triangle or rectangle.