What makes a good game?

TLF ID A003466

This lesson sequence allows students to explore design thinking processes to investigate how games are designed, created and played. Students analyse the audience of games, understanding the importance of empathy in the design process. The learning sequence culminates in a showcase: students sharing the games they have designed with the school community.





Educational details

Educational value
  • Teaching and learning
Year level

5; 6

Learning area
  • Technologies
  • Digital Technologies

Other details

Contributors
  • Publisher
  • Name: Education Services Australia
  • Organization: Education Services Australia
  • Description: Publisher
  • Address: AUSTRALIA
  • Resource metadata contributed by
  • Name: Education Services Australia Ltd
  • Organisation: Education Services Australia Ltd
  • Address: AUSTRALIA
  • URL: www.esa.edu.au
Access profile
  • Unknown
Learning Resource Type
  • Online
  • Text
Rights
  • Creative Commons Attribution 4.0, unless otherwise indicated.