F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Your search returned 9 results
This planning resource for Year 9 is for the topic of Formulate and manipulate expressions. Students move beyond expanding and factorising linear expressions, such as 3(2x – 1) or 4x + 6, to working with monic quadratic expressions (that is, where the coefficient of the square term is 1). This involves expanding expressions ...
This activity provides a practical introduction to the motion of projectiles with a focus on angles. It is designed as a lead in to parabolic and quadratic functions.
This activity explores the properties of the family of functions and their graphs known as parabolas. The unit includes an AMSI Interactive online module, a range of other AMSI Schools and external links and video tutorials and some extension or enrichment ideas to take their understanding further. A short quiz at the end ...
A 2D Shapes tool that can be used to create geometric objects such as quadrilaterals, circles, triangles, lines, arcs, rays, segments and vectors on a coordinate grid. Plot and label the vertices to reveal the internal angles, side lengths, area and perimeter, then manipulate the shapes on a grid to transform their shape ...
This is a 17-page guide for teachers. It continues the discussion of factorisation. In particular, the techniques for the factorisation of quadratic expressions are presented.
Plot functions, create tables, add sliders and animate your graphs. Touch points of interest on the graph to show maximums, minimums and points of intersection. Type in an equation and watch the calculator solve the problem. Free when reviewed on 12/5/2015.
This is a 19-page guide for teachers. It introduces quadratic equations and methods for solving them.
This is an interactive game for two students in which they solve algebraic equations, similar to 'Connect four'. The players can choose from problems that are one- or two-step, quadratic, have distributive properties or have variables on both sides, and more than one problem type can be chosen. The length of time each player ...
These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use different representations ...