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Focus on Japan: Cross Curriculum Connections in Secondary Schools

Ideas and resources that connect the learning of Japanese language with other learning areas.

Online

Transformation: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Transformation. Students explore and develop their understanding of the enlargement transformation using dynamic geometry software. They will investigate what changes and what remains the same when a shape or object is enlarged. Students will look for patterns in the ...

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Probability calculations: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Probability calculations. Students build on their knowledge of probability, Venn diagrams, two-way tables and the terms ‘and’ and ‘or’ (inclusive or exclusive) in relation to events whereby relative frequencies may be calculated.

Online

Conduct chance experiments: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Conduct chance experiments. Students draw on what they have learnt about probabilities related to compound events and apply this knowledge in a variety of experiments. The use of digital tools and simulations allow for repeated practice of compound events and help to ...

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How the Enlightenment came to Australia

This video (14:20) examines the origins and emergence of the Enlightenment and its principles and ideas that shaped society including its institutions, freedoms, the exercise of law, education and wealth. The video discusses the impact of the writings of the philosophers of the period and the impact they had on Australia's ...

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Books for exploring digital technologies concepts

This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.

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Newsletter – October 2018

This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.

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Expert webinar video: Russell Scott - Vortals: Augmented reality, virtual reality, 2D, 3D and game design lessons

Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.

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Faith Lutheran College – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of Faith Lutheran College's participation in the Digital Technologies in Focus project.

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St James Catholic College – Project proposal

This PDF outlines St James Catholic College's proposal to participate in the Digital Technologies in Focus project.

Downloadable

Introduction to trigonometry

These lesson plans guide the teacher on how to introduce trigonometry to students through an investigation of similar triangles.

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Hot or not?

This lesson sequence focuses on the incremental or Agile approach to development and encourages students to follow the evolution of a temperature conversion tool for a Food Technology teacher. It uses an Excel spreadsheet application as the prototyping tool.

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Future proofing data

This lesson sequence aims to identify strengths and weaknesses of past, present and future methods of data storage and recognise the risks and benefits for users. Students explore specific “data dilemmas”.

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Conduct statistical investigations: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Conduct statistical investigations. Students plan and conduct a statistical investigation. Encourage students to think creatively to come up with a topic for investigation; prompt students to choose a topic of interest so that they engage in the process and are motivated ...

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Education - Return to 1616 Ecological Restoration Project

This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...

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Artificial Intelligence Explainers: Video 4: AI Explainers | Digital Technologies Hub

Use this video to discuss how Artificial Intelligence (AI) has the potential to be a transformative technology much like introduction of the car, 100 years ago. We also showcase some innovative Australian applications. This is the fourth video in a series. The first three in the series are Introduction to AI & machine ...

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Book analysis with AI techniques

This learning sequence explores text analysis through Natural Language Processing, a significant application of Artificial Intelligence. Teachers and students are led through a series of video tutorials to develop a Python program that can break down and analyse the content of a complete text and use smart sentiment analysis ...

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Filter bubbles, bias, rabbit holes and nudging

This lesson focuses on the AI systems that recommend content in various applications that students use on a day-to-day basis. It draws on students’ ethical understandings during analysis of these systems. This lesson was developed by the Digital Technologies Institute in collaboration with the Digital Technologies Hub.

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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

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Augmented Reality Timelapse Artwork with Artivive

In this project, students build their own augmented reality (AR) artwork using free digital tools with Artivive. Students can augment an existing artwork or design their own. This new technology allows artists to create new dimensions of art by linking classical with digital art.