F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF gives educators an overview of what project management is and ideas on how they can implement project management skills in the F-6 classroom.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the first in a series of four.
This podcast includes information about the aims, challenges, insights and accomplishments of Bethany Christian School's participation in the Digital Technologies in Focus project.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the third in a series of four.
This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the last in a series of four.
This document illustrates the network of people and resources that make up St Mary's Primary School's Professional Learning ecosystem.
This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the first in a series of four.
This video provides suggestions for ways in which Digital Technologies can be used to develop students' learning in the Literacy and Numeracy Learning Progressions.
This podcast includes information about the aims, challenges, insights and accomplishments of Mossman State School's participation in the Digital Technologies in Focus project.
This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the second in a series of four.
This video is the first of a series of 5 explainers on artificial intelligence. It discusses why it is a challenge for a computer to easily recognise one object from another. Discover how a machine learns using labelled images rather than following a specific set of rules and how AI connects with human learning.
Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...
This lesson sequence intentionally uses a visual based programming tool to introduce designing and validating algorithms. Those students who complete this task can move to code the result in any text based language with which they are familiar.
This lesson sequence provides an introduction to the skill of decomposition by having students develop discrete modules which together serve a single need: a maths teacher asks for a program that can be used to demonstrate aspects of maths. This sequence can be used in conjunction with ‘Comparing and selecting appropriate ...
Using four inventions from 1985, this lesson sequence explores the impact of innovation, supporting circumstances, how individuals contribute to change and the importance of addressing benefits as well as risks in the development of new systems.
This lesson sequence uses the well-known wheat/rice and chessboard problem as students use spreadsheets to simulate iteration and to solve problems.
Use this program to create an interactive chat bot who answers questions as if she is Lady Macbeth. Have students analyze, fill in or change parts of, or use the program to create their own variation and rendition of a character. This program could be used to further your understanding of how you could use Pencil Code in ...
Use this assessment task to explore data collection, analysis and presentation.
Students work together to brainstorm the dangers, problems and pitfalls in using ICT and online spaces. They collaboratively agree upon a set of protocols and rules for using technology, and develop processes and procedures to follow when using ICT.
Students design and create a simple game/quiz to demonstrate convict crimes and punishments.