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Newsletter – December 2017

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.

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DTiF Project report

The Leading Curriculum Change Using an Ecosystem Approach: Digital Technologies in focus: Supporting implementation of Digital Technologies evaluation report (June 2021) reports on ACARA’s National Innovation and Science Agenda funded project for the period June 2016 to June 2021. This report is highly relevant to those ...

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Technologies: sequence of achievement in the Australian Curriculum

This Word document provides sequences of achievement standards for the Technologies learning area in the Australian Curriculum

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Expert webinar video: Professor Tim Bell – Computational thinking

In this video, Professor Tim Bell discusses helpful ways of understanding and teaching computational thinking, a key idea of the Australian Curriculum: Technologies.

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Expert webinar video: In conversation with Paul Mead from She Maps: A wide-ranging discussion from women in Technology and unconscious bias to digital systems and the ethical and safety considerations of using drone technologies

Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...

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Supporting Digital Technologies curriculum in schools

This PDF lists seven ways in which schools can support the Digital Technologies curriculum

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Newsletters

This webpage features newsletters from the Digital Technologies in Focus project. The newsletters include information about schools' projects, assessment tasks, the Australian Curriculum and resources.

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Create dichotomous keys lesson

In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...

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Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.

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Planning an action research project to facilitate implementation of Digital Technologies

This PowerPoint presentation includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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DTiF Classroom Exploring AI in the Classroom: Teacher debrief

Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence and curriculum links for teachers

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Supporting implementation of Digital Technologies and the ICT Capability: part 3

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the last in a series of three.

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Newsletter – October 2020

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum, and useful resources.

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Newsletter – June 2021

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artifical intelligence (AI), the Australian Curriculum, useful links, and resources.

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Newsletter – October 2019

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, visual programming, the Australian Curriculum, and useful resources.

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Newsletter – April 2018

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.

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Game builder

Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...

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Visual to text coding: Lesson 3

This is the third in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to generate and use random numbers.

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When I post something online how permanent is it?

Students engage in a photo rip up activity to emphasize the permanency of online information, they explore factor trees, doubling and line graphs through the lens of sharing information, and they collaboratively develop a set of protocols around sharing information online.

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Visual to text coding: Index page

This lesson sequence provides a bridge between visual coding (eg. Scratch) and General Purpose Programming languages (eg. Python or JavaScript). This resource is most suitable if you have never done General Purpose Programming and/or you benefit from slow-paced, step-by-step video tutorials.