F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...
This is a multistage unit of learning focused on empowering students to develop resilience that can support them to respond positively to different situations.
In this unit students will test and create solutions to a variety of target games through modifying movement sequences tactical approaches. They predict the outcome of the way they propel an object at a target by considering how space, time, effort and equipment influence the accuracy.
In this unit students will test and create solutions to a variety of movement challenges through modifying movement sequences and games. For example, they may explore different ways to propel an object accurately within the playing area.
In this unit students test and apply various tactics incorporating movement, space, time, equipment and rules to improve their chance of success in territory games. They perform and combine movement skills and sequences to solve games-based problems. For example, they test where and how they move in space to evaluate which ...
In this unit students test, apply and combine various tactics incorporating movement, space, time, equipment and rules to improve their chance of success in territory games. They perform and refine movement skills and sequences to solve games-based problems. For example, they may combine various movements, body positions ...
Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...
The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...
Sportsability is a suite of user-friendly, inclusive activity cards that have been designed to assist teachers in the delivery of sports-based activities that cater for all levels of ability. They provide activities for a variety of different game categories that assists in teaching children both general skills, and the ...
A webpage about surfing safety, dangerous waves and rips, and the history and science of surfing. A 'For Kids' section provides games and quizzes for young swimmers and surfers.
Learn about different circus skills and create a short performance.
Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?
This planning resource for Year 2 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive and multiplicative situations, including money transactions; represent situations and choose calculation strategies; interpret and communicate solutions in terms ...
This planning resource for Year 4 is for the topic of Efficient strategies. Students develop efficient strategies and use appropriate digital tools for solving problems involving addition and subtraction, and multiplication and division where there is no remainder. They choose and use estimation and rounding to check and ...
This planning resource for Year 4 is for the topic of Patterns and number facts. Students recall and demonstrate mastery of multiplication facts to 10 x 10 with related division facts, and extend to working with larger numbers. They use number facts and flexible strategies with computation of number problems.
This planning resource for Year 4 is for the topic of Find unknown values. Students further develop their algebraic thinking and strategies to find missing or unknown numbers in addition and subtraction related problems.
This planning resource for Year 4 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments. Students carry out an experiment multiple times, record the results, and identify and describe any variation in these results.