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Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.

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Digital Technologies resource types and resource mapping template

This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.

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Scratch 3.0 tutorial

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.

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Australian Curriculum: Digital Technologies: years 3-4

This PDF provides a line of sight from content descriptions to achievement standards.

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Sample phonics worksheet - standard

This worksheet accompanies the sample phonics lesson for students who have progressed past the initial stages of their phonics learning.

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Numeracy learning progression and Digital Technologies

This PDF illustrates how the National Numeracy Learning Progression can be used with Digital Technologies to support student progress in literacy.

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Australian Curriculum: Digital Technologies years 5-6 Digital Systems assessment task: Staying fit, healthy and sun-safe: student task portfolio

This PDF supports the assessment task, Staying fit, healthy and sun-safe. It is the third in a series of four resources.

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Easterbrook review: Systems thinking and Computational thinking

This article explores how the relationship between systems thinking and computational thinking would provide a conceptual basis for transformational change – change that considers the social and environmental impact of technology.

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Fluency and progress monitoring

This self-paced learning module explains fluency at the letter-sound correspondence level, word, sentence and whole-text level, and explains how to use a progress monitoring tool. It contains a webinar, free downloadable resources and further professional reading. It is the fourth of seven professional learning modules ...

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Fluency development slides

These example slides show a range of tasks for building fluency. The activities can be used for whole-class or small-group instruction, as well as for independent or paired practice.

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Supporting Implementation of Digital Technologies: Progress report – Focus on curriculum and pedagogy and learning outcomes (2019)

This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on curriculum and pedagogy and learning outcomes. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its impacts and outcomes.

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Bethany Christian School – PL ecosystem

This document illustrates the network of people and resources that make up Bethany Christian School's Professional Learning ecosystem.

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Stomp Rocket Design Challenge

This resource provides a scaffold for students to complete a design challenge. The design challenge requires students to create a stomp rocket that can travel to a chosen planet in the solar system. The design challenge can also be used to investigate forces and energy. It can be delivered over a number of lessons, or it ...

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Creating compost

Compost is created when organic materials such as twigs, leaves, dry grass and kitchen food scraps break down. Composting is a great way to reduce the amount of landfill that is produced, and also provides soil full of good nutrients that can be used on the garden. OUTCOMES of this learning activity are for students to: ...

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Creating an Indigenous plant-use garden: planting

The outcomes of this learning activity are for children to: follow instructions and a planting plan; understand the steps involved in planting out and maintaining a successful Indigenous plant-use garden enjoy being active and productive outdoors and build their social and teamwork skills; physically be involved in the ...

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Creating an Indigenous plant-use garden: resources from the bush

For thousands of years, First Nations peoples across Australia have been using plants for many different purposes. Plants are used for food, fibre, shelter, medicine, tools and utensils, hunting, music and ceremony. Everything they needed to survive comes from the land. Outcomes of this learning activity are for learners ...

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Tutorial: Python

This tutorial provides detailed instructions to support the learning of Python, a general purpose programming language. The tutorial is designed for educators who are learning to use Python.

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Classroom ideas: Micro:bit environmental measurement (visual programming): years 5-6

This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode and visual programming.

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Creating an Indigenous plant-use garden: plant list

For thousands of years, First Nations peoples across Australia have been growing and cultivating plants. Plants are grown for many different purposes, including food, tools, medicine, shelter, clothing, hunting, carrying, water craft, ceremony and land management. Everything they needed to survive is provided by the bush. ...