F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
Faith Lutheran College is a secondary co-educational independent school in Plainland, Queensland. It has more than 700 students and was established in 1999. Sarah Atkins is the curriculum officer who works with the school to support implementation of the Australian Curriculum: Digital Technologies. Teachers at the school ...
This infographic provides an overview overview of the concepts related to computational thinking.
This tutorial provides detailed instructions to support the learning of Python, a general purpose programming language. The tutorial is designed for educators who are learning to use Python.
This PDF provides a sequence of activities in which students create algorithms to measure the time taken for a vehicle to travel from a starting line to a finish line. Students connect micro:bits and laser receiver sensors to measure time, then create programs to undertake the timing using visual and general-purpose programming.
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.
The lesson follows an inquiry process in which students use a dataset to answer relevant questions about the turtle population. They consider how to analyse and display the data in order to effectively examine the impact of rising global temperatures on flatback turtle populations.
This article explores the relationship between computational and critical thinking as it applies to solving technological problems. Research evidence derived from classroom experiments strongly suggests that using computers to solve problems enhances students’ abilities in solving real-world problems involving mathematical ...
This PDF outlines Faith Lutheran College's proposal to participate in the Digital Technologies in Focus project.
This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.
This video demonstrates ways in which data can be analysed and visualised. It is the final in a series of four.
This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...
This document illustrates the network of people and resources that make up Faith Lutheran College's Professional Learning ecosystem.
Students engage in a photo rip up activity to emphasize the permanency of online information, they explore factor trees, doubling and line graphs through the lens of sharing information, and they collaboratively develop a set of protocols around sharing information online.
This planning resource for Year 7 is for the topic of Mathematical modelling. Students use the mathematical modelling to solve representations of real-world problems.
This planning resource for Year 7 is for the topic of Conduct chance experiments. Students predict the frequency of an outcome of repeated chance experiments. They conduct simulations using digital tools to generate and record the outcomes, and observe the effect of many trials on the outcome. They then compare observed ...
In this lesson, students will experiment with different ways of creating a path between two points with algorithm design and generalizing patterns. From the patterns, they will be able to generate an algorithm for efficiently traveling through cities in a region.