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'Mission to Mars' - An AMSI Schools 'Rich Task' in Number & Place Value - Calculate

This task aims provide a rich, contextual activity through which students can gain an understanding of the distances relevant to the size of our solar system, and how an understanding of place value, metric measurement systems and time measurement can be used to represent these large distances and convert calculations ...

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Location Year 5 & 6 - Calculate

The focus of this activity is for students demonstrate a systematic approach to trialing and recording possible solutions. Students are encouraged to explain the method they used, compare solutions and prove they have found all the possible solutions.

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Work Unit: Mr Moon’s feathery problem - Calculate

This unit of work provides a rich, contextual activity through which students can explore the applications of measurement (length, area and capacity), to a real problem in an everyday context for Students in Years 5 & 6.

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Inquiry Prompt Ribbon Bow - Calculate

This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.

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Event Planner - Calculate

This investigative project gives students the experience of being a professional ‘event planner’, by organising a special event such as a wedding reception, farewell or special birthday party. Students are asked to prepare a comprehensive plan that outlines a floor and seating plan, a fully costed menu, a monetary quote ...

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Mastermind - Calculate

This small group game challenges students to use logic and problem solving strategies to name multi-digit numbers.

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Engineers are problem solvers

In this lesson, students find examples of engineering all around them and identify the importance of engineering in our daily lives. They explore the engineering design cycle through a simple hands-on challenge.

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Nets, shapes … and donuts!

In this lesson, students learn about industrial engineering and explore designing cardboard packaging nets that can be folded into innovative packages.

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Throw a Shape - Calculate

In this game, students throw dice to determine the number of edges and vertices of a 3D shape, they then use physical materials to build their shapes. The game gives them an opportunity to practise geometric reasoning, identifying shapes based on their properties and visualising objects in three dimensions.

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Many heads are better than one: 9 colours activity - Calculate

This collaborative task challenges students to assemble 27 small cubes as one large 3 by 3 by 3 cube, with 9 different colours visible on each face. The task develops spatial awareness, particularly when the task is extended beyond creating a large cube.

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Reasoning Year 5 - Calculate

The focus of this activity is for students to recognise the relationship between the dimensions of a square or rectangle and the perimeter and area of these shapes. Students will need to use a systematic approach to show that they have found all the possible solutions.

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Multiplying two-digit numbers using the area model - Calculate

This resources describes some games and activities that can be used to help students to learn strategies to solve multi-digit multiplication problems, including using the area model.

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Money Year 5 & 6 - Calculate

The focus of this activity to challenge students to apply their knowledge of the four operations to solve a problem involving money. Students also need to demonstrate their ability to explain using evidence which option is the best.

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Engineering a reef

This is an illustrated narrative describes the engineering decisions made when building an artificial reef to slow coastal erosion issues encountered on the Gold Coast. It shows the creativity, innovation and community collaboration required, focusing on the value being an engineer brings to the individual and the local ...

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If only animals could talk

This is an illustrated narrative describing the engineering decisions made to create wildlife corridors for safe passage for Australian fauna to protect them and the stormwater networks they had been traveling through. It shows the creativity, innovation and collaboration required, and focuses on the value being an engineer ...

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Fighting floodwaters

This is an illustrated story retelling the real-life engineering decisions made to mitigate flood damage to a Queensland town that experiences frequent, dangerous flooding. It focuses on the value of being an engineer and how It benefits local communities. The downloadable PDF includes classroom activities.

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Moving a town

This is an illustrated retelling of the engineering decisions made to relocate a town from low to high ground following a dangerous flooding event. Based on a real-life event, the story shows the creativity, innovation and collaboration required to manage the process and focuses on the value engineers brings to the local ...

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When the dam runs dry

This is an illustrated story retelling the real-life engineering decisions made to provide water to a Queensland town when its dam, the only source of water, ran dry. It shows the creativity, innovation and collaboration required to provide a solution that delivers a sustainable water supply. The downloadable PDF includes ...