F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson, students will calculate the probability of an average person scoring a shot at a basketball game at the Easter Show. They will then use these probabilities to design a payout system which can absorb the losses from an average player winning big, whilst profiting from the average player who scores very poorly, ...
This lesson explores the classic probability problem, commonly known as the Monty Hall problem: having chosen what you think is the winning door with the money behind it, should you swap to another door when Monty offers you the opportunity? Students will first use probability language to define the problem. Students will ...
This lesson explores how we perceive randomness. Students toss coins and record their observations while half of the class fake their results. They will then explore the differences between the random results and fake results sets and investigate theoretical probabilities for large numbers of coin flips. The lesson is outlined ...
In this lesson, students calculate the average expected value of losses on a roulette wheel over time, and use these values to analyse the cost of gambling on these games. They also study the flaws inherent in betting systems to determine whether these systems are weighted in the favour of game operators making a profit. ...
Students calculate the probability for single-step events using sample spaces.
This lesson explores how to predict outcomes of games of chance. Students investigate the concepts of luck, skill and fairness, using dice games. They calculate probabilities for one and two dice rolls and compare the odds for different combinations of dice in a variety of game scenarios. The lesson is outlined in detail ...