F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.
This game gives students opportunities to practise addition and subtraction strategies and develop algebraic thinking by finding unknown values in additive equations.
This game focuses on addition, subtraction and estimation. It can be played many times as the totals will often be different and the focus of the mathematics can change. There is a video included to help with how to play the game.
In this game, students add single digit numbers and subitise domino dot patterns.
Students partition four-digit numbers into place-value parts.
In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.
ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.
This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.
The focus of this activity is to discover if students can use numbers to describe a pattern that it written as a description. From here we are interested in finding out if students can interpret the pattern, discover the rule and apply this rule to find missing or future terms.
This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.
Regular practise of addition facts can help children build their confidence in maths.
The focus of this activity is to find out what students know about different addition strategies.
The focus of this activity is to find out what students know about addition of decimals and what are some of the different strategies students are able to use and explain. Do students prefer to use equations or do students rely more on empty number lines?
In this lesson students investigate odd and even numbers.
This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.
This activity is designed to see if students are able to apply their addition strategies in order to find the total of their collection of cards. Often students will have a method for adding two numbers, but when asked to add a list of numbers they revert to less efficient methods.
The aim of this task is to provide a rich, contextual activity through which students can begin to explore the addition and subtraction of one- and two-digit of numbers in everyday contexts.
This sequence of 15 lessons will teach students various calculation strategies.
This planning resource for Year 3 is for the topic of Place value. Students consolidate and deepen place value knowledge of two- and three-digit numbers. They do this by partitioning, rearranging and regrouping numbers to help in addition and subtraction calculations.
This planning resource for Year 2 is for the topic of Addition and subtraction. Students explore and test a range of computation strategies to solve additive situations – situations involving addition and subtraction.