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Anti-bullying AI

Sometimes we write and post things on social media in a hurry. Such posts can hurt people and even make them feel bullied. Wouldn't it be great if an Artificial Intelligence application could check our posts as we write them, and warn us if they were potentially hurtful?

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Note the music

We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...

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Home automation with AI

Home automation is all the rage. You talk to your mobile phone to control the lights, the fan, the air conditioner, or your pool pump. But how does it work? In this lesson, we explore the AI that could power a home automation system.

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Recognising AI

Use the tasks in this lesson to introduce concepts that underpin artificial intelligence (AI). The majority of the tasks are unplugged (do not require a digital device). Use the downloadable AI cards with your students to explore what they know about AI.

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Introduction to binary - catering for vision impaired students

This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.

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Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

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Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

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Design a flag with Pencil Code

Design your own Australian flag by firstly examining common elements of flags, creating a step by step process (algorithm) to program your design after exploring a ‘block-based’ turtle drawing program such as Pencil Code.

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Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

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Storm survivor: Input, decision-making and loops

Students use a visual programming language to create a game or quiz to help members of a community prepare for a severe weather event.

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Creating a sensory garden

A sensory garden is a garden that engages all the senses: touch, smell, hearing, sight and even taste. Sensory gardens create a rich sensory experience as users directly and indirectly interact with the plants and the space. In addition to providing tips for creating a sensory garden and the best types of plants to choose, ...

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Creating a food garden: planting

Planting a food garden is an exciting and fulfilling task. This learning activity is part of a sequence of 5 individual learning activities focused on creating a food garden. The order of these learning activities are: vision, site assessment, installing a no dig garden bed, planting and harvesting. OUTCOMES of this activity ...

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Creating a food garden: harvesting

This learning activity is part of a sequence of 5 individual learning activities focused on creating a food garden. The order of these learning activities are: vision, site assessment, installing a no dig garden bed, planting and harvesting. OUTCOMES of the activity are for children to: understand the steps in successful ...

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Creating a bee hotel: research

Explore the different types of bees common to Australia, their features including how they are different to flies and wasps. We will focus on native bees, specifically to learn about their nesting habitat. This learning activity is the first part of a sequence of 2 individual learning activities focused on creating a bee ...

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Creating a wildlife habitat: vision

This learning activity is the second part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities are: research, vision, design, planting and monitoring and care. OUTCOMES for this learning activity are for children to: create a vision of what their ...

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Creating a wildlife habitat: research

This learning activity is the first part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities are: research, vision, design, planting and monitoring and care. The OUTCOMES are for children to: undertake research to determine what their local ecosystems ...

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Metric units and using instruments: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Metric units and using instruments. Students choose appropriate metric units measuring the length, mass and capacity of objects.

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Time and duration: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Time and duration. Students focus on reading time in 12- and 24-hour time and converting between them. They build on their knowledge of am and pm notation and solve time-related problems.

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Area and perimeter: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Area and perimeter. Students estimate and measure perimeter in metric units for length and area of quadrilaterals using grid squares and square centimetres. They solve practical problems involving the perimeter and area of regular and irregular shapes.

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Angles and parallel lines: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Angles and parallel lines. Students when working with angles, describe the amount of turn or rotation and develop their estimation and measurement skills.