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PyGame in a Day

As a general purpose programming language, python has a number of libraries that can be used for different purposes. PyGame is a free and open source python library that makes it easier to make multimedia applications like games.

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digIT Web Design workbook

This lesson provides an introduction and overview to learning HTML and CSS. It provides guidance and tips to help students to create and design their own website.

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Visualising climate change | The GiST

In this STEM lesson students explore local temperature and rainfall datasets over time and represent trends in innovative ways.

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ACARA sample assessment task (F-2)

This sample assessment task has been prepared to assist teachers with the implementation of the Australian Curriculum: Digital Technologies, with a particular focus on data. It shows how aspects of the Digital Technologies curriculum related to data can be assessed using contexts from other learning areas and subjects. ...

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Algorithms: storytelling sequence

In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.

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Book analysis with AI techniques

This learning sequence explores text analysis through Natural Language Processing, a significant application of Artificial Intelligence. Teachers and students are led through a series of video tutorials to develop a Python program that can break down and analyse the content of a complete text and use smart sentiment analysis ...

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Systems Thinking and AI applications

This lesson takes a systems thinking approach to understanding the place of artificial intelligence (AI) as a component within solutions to real world problems, such as predicting bushfire hotspots, spotting and monitoring animals in the wild, automated horticulture and agriculture, and early detection of medical issues.

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What's the buzz?

In this lesson students use BeeBots and Scratch Junior to synthesize what they know about Bees and are introduced to mapping concepts. This lesson idea was created by Karen Butler.

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Fibonacci served three ways

In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.

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Seven seasons

In this lesson sequence students investigate the CSIRO indigenous seasons calendars and produce a searchable database that will capture data using two data sources.

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Introduction to Ozobot and colour codes

Students are introduced to Ozobot and how drawing lines and colour codes can control it. This lesson allows students to experiment with different lines and codes to create a path for Ozobot to follow. This lesson idea was created by Steven Payne.

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Goldilocks, the Three Bears and BeeBot

Students explore a sequence of steps using Bee-Bots in the context of familiar narratives. They navigate a Bee-Bot to events within the story, first as a whole class and then in small groups. This activity can be integrated with English and the exploration of narratives. This lesson idea was created by Rebecca Vivian.

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Programming people

Play a variation of the game ‘Simon Says’ to develop understanding of sequencing and instructions in programming.

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Who wants to be a millionaire?

This lesson sequence uses the well-known wheat/rice and chessboard problem as students use spreadsheets to simulate iteration and to solve problems.

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Snap block models

Create a model using snap blocks 1 block high and create a code so someone else can build your model.

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COVID 19 Demystified course

At the end of this course, learners should be able to better understand the science and numbers behindCOVID-19 and the SARS-CoV-2 virus that causes it. They should be able to discuss the pandemic with confidence, giving substantiated viewpoints on matters such as public policy with a willingness to accept other viewpoints. ...

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Spelling bee

Write a set of instructions that program a Bee-Bot to move to letters to spell out a word on an alphabet grid.

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Three little pigs

Retell the story of the Three Little pigs using a light sensing robot such as Ozobot.

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Bee-Bot ruler

Explore the concept of sequencing steps, using Bee-Bots to measure length.

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Design and deliver

In this lesson sequence students create a website that acts as a showcase for a portfolio of their digital work. They learn about flexible design and how to design a site that can be viewed on a browser using any size of screen.