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Biofabrication – communicating STEM frontiers

In this lesson students learn about biomedical engineering and the emerging field of biofabrication.

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Biomimicry glider

In this lesson students explore the dynamics of flight by examining animal adaptations and apply their learning to think like an aeronautical engineer and design their own glider

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Engineers think outside the square

Students explore the brainstorm and iterate phases of the engineering design process, with a particular emphasis on the importance of trying different ideas to ‘build a better mouse trap’.

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Engineering solutions for platypus protection

Students learn about the important role engineering plays in conservation. They explore how engineers, industrial designers and ecologists collaborate to mitigate the impact of human activity on different species.

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Sandcastle ratios

In this lesson students think like geotechnical engineers, exploring the properties of sand and the ways in which those properties can be used in building and construction.

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Formulating algebraic expressions

This lesson encompasses students’ introduction to formal algebraic concepts. Students will be introduced to the concept of variables and will explore the construction of algebraic expressions using concrete materials. Students explore a range of authentic contexts and hands-on materials in this lesson to ensure their initial ...

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How many in the queue?

Students use visualising and movement activities to develop an understanding of the relationship between variables.

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Statistics and probability: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.

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Operations: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover addition and subtraction of integers; multiplication and division of integers; the four operations with common and decimal fractions; and operation applications with percent, rate and ratio.

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DT Challenge - 7-8 Python - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

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Networking with the micro:bit

This downloadable free book presents a series of activities to teach the basics of computer networks. While you may not learn all aspects of computer networking, these activities provide a useful selection and serve as a good starting point to cater for your student's needs, skill and knowledge. Each chapter presents interesting ...

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DT Challenge - 7/8 Python - Chatbot

Write programs to solve problems with code and create word games! In this DT Challenge, you'll learn how to play Mad Libs, Questions, Taboo, and Word Chain, and even write your very own Pirate Chatbot! Can you fool your friends into thinking they're talking to a real person? Learn how to create a series of word games with ...

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Introduction to games of chance

This lesson explores how to predict outcomes of games of chance. Students investigate the concepts of luck, skill and fairness, using dice games. They calculate probabilities for one and two dice rolls and compare the odds for different combinations of dice in a variety of game scenarios. The lesson is outlined in detail ...

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Gambling: Identifying influences

In this lesson students consider their circles of influence, identifying influential factors that may contribute to finding ourselves in potentially unsafe situations. Students then explore ways to resist negative influences and encourage positive influences. The class practices responding to situations of gambling harm ...

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School water audit (Year 7)

In this lesson sequence, students conduct a school water audit and devise an evidence-based action plan to reduce water wastage in the school. They then write a report to the school environment committee recommending three actions that the committee could take to reduce water use in the school.

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DT Challenge - 7/8 Blockly - Geometry

Explore geometry through programming, and draw intricate patterns and explosive fireworks! In this challenge, you’ll learn about how computers use angles, parallel lines and geometric transformations to generate the text and images you see on your screen every day. Use what you learn to develop your own fonts, pattern generators ...

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DT Challenge - 7/8 Python - Sport Micro:Bit

Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.

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Prediction vs. reality

This lesson explores how we perceive randomness. Students toss coins and record their observations while half of the class fake their results. They will then explore the differences between the random results and fake results sets and investigate theoretical probabilities for large numbers of coin flips. The lesson is outlined ...

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The humanoid project

Students explore a large data set.

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Number: Foundation to Year 9

This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.