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Interactive

Safe Crossing Creator - Minecraft: Education Edition

A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...

Assessment

Year 5 history assessment - Investigating the colonial period in Australia: Shaping the Australian colonies

This is an assessment package that uses the Year 5 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'The Australian Colonies'. Students develop and deliver a multimodal presentation ...

Assessment

Year 7 history assessment - Investigating the ancient past: A history mystery

This is an assessment package that uses the Year 7 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do for the depth study 'Investigating the Ancient Past' (between 60 000BC–c.650 AD). Using the context ...

Assessment

Year 4 history assessment - First contacts: A First Fleet story

This is an assessment package that uses the Year 4 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'First Contacts'. Students use historical sources to research the life of an ...

Assessment

Year 6 history assessment - Australia as a nation: a migration story

This is an assessment package that uses the Year 6 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'Australia as a Nation'. Students develop and deliver a multimodal presentation ...

Assessment

Year 9 history assessment - World War I: Anzac legend

This is an assessment package that uses the Year 9 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do for the depth study 'World War I'. Students research Australia’s involvement in World War I and the ...

Assessment

Year 10 history assessment - Rights and freedoms in Australia

This is an assessment package that uses the Year 10 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do for the depth study 'Rights and Freedoms (1945 – present)'. Students plan and deliver a spoken presentation ...

Assessment

Year 1 history assessment - Exploring my family life: My past, present and future

This is an assessment package that uses the Year 1 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'Present and Past Family Life'. Children construct a history box using objects ...

Assessment

Year 8 history assessment - Medieval eclipse

This is an assessment package that uses the Year 8 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do for the depth study 'The Western and Islamic World: Medieval Europe' (c.590–c.1500). Students use researched ...

Assessment

Foundation/Prep history assessment - Exploring my family history

This is an assessment package that uses the Foundation Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'Personal and Family Histories'. Children investigate their family history ...

Assessment

Year 8 history assessment - Effects of the Black Death: Source Response

This is an assessment package that uses the Year 8 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do for the depth study 'Expanding Contacts: The Black Death in Asia, Europe and Africa (14th century plague)'. ...

Assessment

Year 2 history assessment - Investigating changes in technology: The past in the present

This is an assessment package that uses the Year 2 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'The Past in the Present'. Children compare sources from the past and the present ...

Downloadable

The gambling zone: Issues and consequences

In this lesson, students work through an article outlining some of the factors influencing gambling-related behaviours. Using a quiz, students compare the mechanics of games to gambling before exploring scenarios looking at the health impacts of gambling harm and discussing strategies to minimise harm. The lesson is outlined ...

Downloadable

Risks, gambling and reducing harm

In this lesson, students explore the risks of gambling by creating a risk matrix to compare gambling to risk-taking behaviours. Following this, students work together to explore the facets of gambling and activities that can be considered gambling. The lesson is outlined in detail including NSW curriculum links, learning ...

Downloadable

The convergence of gaming and gambling

In this lesson, students examine the convergence of gaming and gambling. The correlation between the two activities and their effect on health and the potential harms is discussed. To conclude, an awareness campaign is initiated through designing posters. The lesson is outlined in detail including NSW curriculum links, ...

Downloadable

Gambling: Identifying influences

In this lesson students consider their circles of influence, identifying influential factors that may contribute to finding ourselves in potentially unsafe situations. Students then explore ways to resist negative influences and encourage positive influences. The class practices responding to situations of gambling harm ...

Downloadable

Gambling support and services

In this lesson, students practise and apply skills and strategies to seek help for themselves and others through discussing a range of gambling-related scenarios. Students apply empathy, focussing on solutions and identifying services available to support people experiencing gambling harm. The lesson is outlined in detail ...

Downloadable

Gambling and the determinants of health

In this lesson, students compare and contrast gaming and gambling, and the effect on health and the potential harms. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to supporting videos, student handouts, student and teacher reflection points. ...

Downloadable

Types of gambling in Australia

In this lesson, students investigate different types of gambling in Australia and how it is growing in popularity, raising awareness of how accessible gambling is in our day to day lives. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to ...

Downloadable

Gambling as a cultural identity in Australia

In this lesson, students critically evaluate gambling’s link with Australia’s cultural identity through the lens of the traditional ANZAC day game of Two-up. Students will then propose alternatives to that aspect of the Australian cultural identity, encouraging their local community towards healthier choices around gambling ...