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Listed under:  Health  >  Physical activity  >  Physical fitness  >  Human movement  >  Fundamental movement skills
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Work sample Year 3 and 4 Health and Physical Education: Striking

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Foundation Year Health and Physical Education: Shadow Game

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is ...

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Work sample Year 3 and 4 Health and Physical Education: Gymnastics

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 9 and 10 Health and Physical Education: Tactics

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 9 and 10 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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How can I develop a wide range of skills while moving? – Stage 2

In this unit students develop a wide range of skills including running, jumping and throwing using a wide range of activity styles, including an inquiry-based approach. Students make connections to how these skills may transfer to other movement activities including a school-based athletics carnival. They apply this knowledge ...

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How can I solve problems while moving? - Stage 1

In this unit students will test and create solutions to a variety of movement challenges through modifying movement sequences and games. For example, they may explore different ways to propel an object accurately within the playing area.

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How can I solve problems while moving? - Early Stage 1

In this unit, students will test and create solutions to a variety of movement challenges through modifying movement sequences and games. For example, they may explore different ways to propel an object accurately within the playing area.

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How can I solve problems while moving? - Stage 3

In this unit students recognise possible solutions to movement challenge and apply a variety of strategies. They reflect upon previous experiences and suggest ways to refine performance. Students create, adapt and apply rules to provide an inclusive learning environment that caters for individual strengths.

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How can I solve problems while moving? - Stage 2

In this unit students will test and create solutions to a variety of target games through modifying movement sequences tactical approaches. They predict the outcome of the way they propel an object at a target by considering how space, time, effort and equipment influence the accuracy.

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How can I use tactics to be successful in games? Stage 3

In this unit students test, apply and combine various tactics incorporating movement, space, time, equipment and rules to improve their chance of success in territory games. They perform and refine movement skills and sequences to solve games-based problems. For example, they may combine various movements, body positions ...

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How can I use tactics to be successful in games? – Early Stage 1

In this unit students test, apply and combine various tactics incorporating movement, space, time, equipment and rules to improve their chance of success in territory games. They use movement skills to solve games-based problems. For example, they may apply various movement skills to a game situation and evaluate which ...

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How can I use tactics to be successful in games? – Stage 1

In this unit students test and apply various tactics incorporating movement, space, time, equipment and rules to improve their chance of success in territory games. They perform and combine movement skills and sequences to solve games-based problems. For example, they test where and how they move in space to evaluate which ...

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How can I use tactics to be successful in games? – Stage 2

In this unit students test, apply and combine various tactics incorporating movement, space, time, equipment and rules to improve their chance of success in territory games. They perform and refine movement skills and sequences to solve games-based problems. For example, they may combine various movements, body positions ...

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Getting to know games

In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...

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Dance

In this unit students develop specialised movement skills through learning a dance sequence taught by the Muggera Dance Crew. They will manipulate the elements of dance to compose and enhance sequences for group performance. Students will practise and refine fundamental and specialised movement skills - applicable to dance ...

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Moving in time

In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.

Interactive

Join the circus

Learn about different circus skills and create a short performance.

Online

Playing for life activity cards (5-6)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

Online

Sports ability

Sportsability is a suite of user-friendly, inclusive activity cards that have been designed to assist teachers in the delivery of sports-based activities that cater for all levels of ability. They provide activities for a variety of different game categories that assists in teaching children both general skills, and the ...

Interactive

Disco dancing

Explore the elements of dance to develop locomotor and non-locomotor movement skills, disco style shapes and expressive qualities.