F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 4 is for the topic of Find unknown values. Students further develop their algebraic thinking and strategies to find missing or unknown numbers in addition and subtraction related problems.
In this activity let’s look at what happens when we add, subtract and multiply pairs of even numbers, pairs of odd numbers, or even a mix of even and odd numbers!
This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).
This activity is designed to encourage students to develop and explain different strategies to solve subtraction problems.
ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.
The aim of this task is to provide a rich, contextual activity through which students can begin to explore the addition and subtraction of one- and two-digit of numbers in everyday contexts.
In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.
Students make calculations with money.
This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...
The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
This is a 16-page guide for teachers. This module continues the consideration of whole numbers.
This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.
An interactive resource in which students learn how to add and subtract numbers that have up to two decimal places.
Break down a song by counting how long the notes are in action! Learn about patterns in rhythms and musical notes, and discover the role of fractions in denoting whole, half and quarter notes and creating distinct sounds.
This sequence of two lessons explores the triangle inequality theorem. Students are challenged to construct triangles with a given number of matchsticks, explore and record what combinations of sticks can create valid triangles and represent their findings using mathematical expressions. Each lesson is outlined in detail ...
This sequence of two lessons focuses on developing students' understanding of the properties of odd and even numbers. Students explore the results of adding and subtracting odd and even numbers and use these results to make generalisations. They then apply this generalisation to solve problems and to explore patterns. The ...
How many quarters make up a whole? Watch this video to find out how else you can represent 2/4 and how to add up quarters to make a whole.