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Listed under:  Technologies  >  Design
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Salmon Growing in Tasmania

This is a unit of work on aquaculture with a particular focus on the Tasmanian salmon farming industry. The unit provides a series of structured investigations leading to a design challenge which asks students to create an improved salmon pen. Activities include: an introduction to aquaculture and sustainable farming methods; ...

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IP in everyday life

This is an interactive resource about products that exist in everyday life that have protected intellectual property. The resource is presented as a timeline of one day, beginning at breakfast in the morning through until night. Interactive images appear as the mouse scrolls across the timeline. These images are linked ...

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From Citrus to almonds

This is a unit of work about the Australian almond industry. It contains a inquiry sequence that includes: background on the almond industry, a short case study of an Australian almond orchard that has transitioned from citrus to almonds; an data analysis activity exploring the growth of the Australian almond industry and ...

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Developing and Designing New Product Lines and Marketing Strategies

This is a unit of work about developing new market lines and strategies to sell a new or revamped product. It includes researching existing markets, target markets and other influences that affect the marketing of a new product. The resource has a teacher guide and a presentation that provides background information and ...

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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

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Creating a Biology AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) world to project DNA model using Unity 3D and Vuforia SDK for Unity 3D.

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Design Thinking Process - Empathising

In this lesson students understand design thinking as a process for solving problems creatively. Students explore the design thinking process of empathising and seek to understand more about the users and the problem they are trying to solve. This particular lesson explores reducing litter through the design brief although ...

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AR Solar System with Metaverse

In this lesson, students explore our Solar System in Augmented Reality (AR). Students start by exploring a set of AR flashcards that present the Sun and Planets in our Solar System and then go on to use the Metaverse App to create their own AR solar system experience based on research.

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Home automation programming (yrs 5-6)

Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.

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Home automation with AI

Home automation is all the rage. You talk to your mobile phone to control the lights, the fan, the air conditioner, or your pool pump. But how does it work? In this lesson, we explore the AI that could power a home automation system.

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Agreeing to an ICT agreement

Students work together to brainstorm the dangers, problems and pitfalls in using ICT and online spaces. They collaboratively agree upon a set of protocols and rules for using technology, and develop processes and procedures to follow when using ICT.

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Coding a sentimental chatbot in Python

Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...

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Industrial design challenge – separating materials lesson

is lesson provides a great introduction to the idea of separating mixtures and enables students to consider separation as a process that operates on macroscopic levels. Students also learn about waste management and recycling processes in Australia. The lesson provides students with an opportunity to engage in hands-on ...

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Exploring AR Space Rocks

In this lesson, students undertake a research project about “space rocks”. They devise a research question to investigate something they would like to know about space rocks and communicate their ideas within an AR or Virtual Reality (VR) experience.

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Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

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Creating a food garden: site assessment and mapping

This learning activity is part of a sequence of 5 individual learning activities focused on creating a food garden. The order of these learning activities are: vision, site assessment, installing a no dig garden bed, planting and harvesting. OUTCOMES of the learning activity are for children to understand more about the ...

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Check out the checkout

This sequence of lessons explores how to incorporate user input, decision-making and loops in programming using the context of a shopping experience, particularly the checkout. It combines data in the form of a barcode and programming choices.

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Light up soft toy with LilyPad

This project will explore two ways of controlling the flow of current to a LED using a button and switch. No programming is initially expected in this project, however once students are comfortable with connecting or sewing their circuits and attaching lights, a follow-up project that involves using a pre built Arduino ...

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I am an inventor lesson

In this lesson, students explore the life, work and times of Rube Goldberg. The lesson uses Rube Goldberg’s work to teach students about simple machines, how they function and their design principles. Working in groups, the students then design and create a Rube Goldberg machine that can complete a simple task. Students ...

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Sphero slalom lesson

In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...