Search results

Online

Time and duration: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Time and duration. Students develop fluency in reading and interpreting a timetable or schedule.

Online

Angles and parallel lines: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Angles and parallel lines. Students explore angles on a straight line and angles within shapes. They identify the relationships between angles and use these to determine unknown angles and describe their reasoning. Students should be familiar with 90° and 180° angles, ...

Online

Fractions: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Fractions. Students develop increasingly efficient strategies for adding and subtracting fractions with related and unrelated denominators. They develop conceptual understanding by being given opportunities to estimate before computation and justify their thinking. They ...

Online

Use rules and algorithms: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Use rules and algorithms. Students generate and investigate patterns using concrete materials, geometric shapes, calculators and spreadsheets. Some examples are growing patterns using dots, cubes or sticks; systematically exploring dividing by 9 or multiplying by 11 ...

Online

Metric units and using instruments: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Metric units and using instruments. Students make connections between the metric system and decimals. The metric system is linked to the base 10 number system, in that each unit is a power of 10. The base unit represents 100 = 1 and the other units grow or decrease by ...

Online

Area and perimeter: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Area and perimeter. Students refine their understanding of area and perimeter and establish the formula for the area of a rectangle and use it to solve practical problems.

Online

Transformation: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Transformation. Students continue to develop their understanding and skills in transformations including reflections (flips), translations (slides) and rotations (turns).

Online

Visual to text coding: Lesson 9

This is the ninth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It explores creating powerful programs for managing and analysing data, by combining the previous skills of using loops and working ...

Online

AI quiz

This lesson provides an opportunity for students to draw on their ethical understanding when asked to respond to different scenarios. The scenarios feature information systems that incorporate an AI application. Students are given four options to select which one they believe to be the ‘right’ thing to do. Students develop ...

Online

Recognising AI

Use the tasks in this lesson to introduce concepts that underpin artificial intelligence (AI). The majority of the tasks are unplugged (do not require a digital device). Use the downloadable AI cards with your students to explore what they know about AI.

Online

Visual to text coding: The Basics

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.

Online

Home automation programming (yrs 5-6)

Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.

Online

Can a computer recognise your sentiment?

This lesson plan enables students to explore how Natural Language Processing (NLP), a subset of Artificial Intelligence (AI), is used to assess and categorise a user’s online comments. (AI is the ability of machines to mimic human capabilities in a way that we would consider 'smart'.)

Online

Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

Online

Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

Online

User interface design: Controllers for all

In this lesson, students design and implement a new user-interface that allows a user to interact with a digital program. This lesson idea was created by Rebecca Vivian.

Online

Learning environments

This sequence of lessons explores how conditions in the environment can impact on learning. Through investigating the environmental influences on our classroom, and learning environments such as light, noise and temperature, students collect data and identify the optimal learning environment.

Video

Decimal fractions video

Use this video to explore decimal fractions, how they are represented and how we use them in day-to-day contexts.

Online

Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

Online

Beeswax wrap project

This project creates opportunities for students to design, create, market and sell a plastic wrap alternative, and to work with a local business or community group that supplies some materials. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.