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Financial Mathematics: Simple Interest - Calculate

This unit introduces the calculation of simple interest, as a starter for learning about compound interest. Students learn about a range of ways in which interest generally is used and applied in the real world and then use the formula for calculating simple interest to solve borrowing, saving and investment problems.

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Santa needs a navigator - Calculate

This activity challenges students to find the best route for Santa to take around the world, taking timezones and travel time into consideration. Students mark places on a map, plan a route that is taken only at night and calculate the duration of the entire trip.

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Work sample Year 7 - 8 Italian: Presenting stationery

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 - 8 Italian: Presenting stationery. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 8 History: Significant groups (the Vikings) in an expansion

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 History. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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Biofabrication – communicating STEM frontiers

In this lesson students learn about biomedical engineering and the emerging field of biofabrication.

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Preparing for the Parliament Prize

Developed to support a state-based annual competition, this resource can be used more broadly to support students articulating the issues that are important to them. Students are asked to consider what they would say to their Parliament if they were an MP and record their own 90-second Member’s Statement video. Find Teacher’s ...

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Assessment: Australian Curriculum: Digital Technologies sample Data assessment tasks: years 7-8

Resource description This resource provides strategies for assessing students' understanding of the ways in which data can be sourced, organised and represented to maximise options for analysis, evaluation, decomposition and visualisation in order to create digital solutions. The context of the resource is the liveability ...

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Micro:bit missions: Take a chance on me (Integrating Mathematics): years 6-8

This resource comprises two activities that allow students to explore the concept of chance in Mathematics. Students use computational thinking while using a micro:bit as a digital system to generate and collect data. Students implement programs involving branching and iteration in visual and general-purpose programming languages.

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General-purpose programming languages

This video takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text based environments). It guides teachers as they assist students to move from block-based programming used in primary schools to general-purpose programming languages used in secondary schools.

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Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies

This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.

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A–Z Digital Technologies vocabulary F–6

This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.

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Scratch 2.0 tutorial

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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Digital Technologies teacher self-assessment matrix

These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.

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Voskoglou & Buckley review: Problem solving and computational thinking

This article explores the relationship between computational and critical thinking as it applies to solving technological problems. Research evidence derived from classroom experiments strongly suggests that using computers to solve problems enhances students’ abilities in solving real-world problems involving mathematical ...

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Lockwood & Mooney review: Computational thinking

This article provides a literature review of how computational thinking fits into a school curriculum. The aim of the report is to provide educators with an overview of the current research in this field and the work that is being done in teaching computational thinking.

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Supporting Implementation of Digital Technologies: Progress report – Focus on curriculum and pedagogy and learning outcomes (2019)

This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on curriculum and pedagogy and learning outcomes. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its impacts and outcomes.

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Newsletter – December 2020

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, the Australian Curriculum, useful links, and resources.

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Literacy learning progression and Digital Technologies

This PDF illustrates how the National Literacy Learning Progression can be used with Digital Technologies to support student progress in literacy.

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Newsletter – December 2017

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.