F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.
This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.
How do Greek mythological figures inspire modern day characters? In this lesson, students will explore the connection between Greek mythology and modern culture. They will analyse Greek culture, mythological characters, and apply elements of mythology. They will design and paint original mythological characters with watercolours.
This activity invites students to explore the phenomena of shadows and investigate the question, 'How can you change shadows?' Students work with shadow phenomena outdoors, indoors, or both to figure out how to change the size, shape, and position of a shadow. The activity is designed for use at home or in a classroom and ...
This activity invites students to explore how light is reflected from the underside of a water surface. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students observe and suggestions for further activities.
This activity invites students to use copper tape and surface-mount LEDs to make creative circuits on a flat surface, like a piece of paper. Students can make light-up greeting cards or create three-dimensional pop-up paper sculpture that have working lights in them. The activity includes a list of tools and materials required, ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
In this game, students throw dice to determine the number of edges and vertices of a 3D shape, they then use physical materials to build their shapes. The game gives them an opportunity to practise geometric reasoning, identifying shapes based on their properties and visualising objects in three dimensions.
This collaborative task challenges students to assemble 27 small cubes as one large 3 by 3 by 3 cube, with 9 different colours visible on each face. The task develops spatial awareness, particularly when the task is extended beyond creating a large cube.
This game, played in pairs with a of dominoes, challenges students to create fractions and compare their values. The player with the higher value fraction wins each round and the associated domino. The game is played until one player owns all the dominoes.
This small group game challenges students to use logic and problem solving strategies to name multi-digit numbers.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 - 6 Italian: Ali di fuoco 3000. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 - 6: Hiragana writing. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
In this teaching activity, students will choreograph a sequence of ballet movements to tell a story. Students will explore conceptual and practical elements of classical ballet and learn basic ballet vocabulary through demonstration.
How does culture influence fairy tales from storyteller to storyteller? Students will compare and contrast culturally distinct variations of the fairy tale, Cinderella. Students will also research the cultures represented in the fairy tales and create a visual art piece.
In this lesson sequence, students explore what happens as water soaks into or runs over the ground. They gain an understanding of a catchment from a sandpit model that show how water moves across the landscape. Students then trace the journey that their water takes every day, from catchment or aquifer to tap.
Before GPS, there were many ways to navigate, including using the stars. In this resource, students and teachers will learn about celestial positions, the azimuth and altitude to shape their understanding of traditional navigational techniques.
This activity invites students to explore how outside shadows changes over time and relate this to the movement of the Sun and Earth. Students are asked to go outside and trace an outline of their shadow, wait a while, try again, and observe and record how their shadow has changed. The activity includes a list of tools ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...
This resource has been developed to commemorate the one hundredth anniversary of the conclusion of World War I. The resource aims to support teachers from Foundation through to Year 10 in integrating 100 years of West Australian history into the HASS curriculum.