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Yuendumu leaf game: introduction

In this first of three lessons, students investigate the concept of Yuendumu leaf games and stories and become familiar with how they can be used for addition, subtraction, quantification, counting and subitising.

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Yuendumu leaf games: representing stories

In this second of three lessons, students are provided with the opportunity to play with their leaf families, and consider the many possibilities. They represent their leaf stories using pictures, numerals and symbols.

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Which tin?

Use this diagnostic task in the style of a one-on-one interview to assess a student's knowledge and understanding of an object's properties, and their use of comparative language.

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First steps in mathematics: Space

This guide supports teachers to develop students’ geometric understandings.

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Operations: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover addition and subtraction of integers; multiplication and division of integers; the four operations with common and decimal fractions; and operation applications with percent, rate and ratio.

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Pattern hunt

Students copy, describe and continue simple repeating patterns.

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Addition Foundation - Calculate

The focus of this activity is to discover if students can represent numbers, without the need to count from 1. If students ‘trust the count’ from here they will be able to use strategies to combine collections. If students do not ‘trust the count’ they may be able to combine two collections by counting by ones, but this ...

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How Many? - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.

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See & Say - Calculate

This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.

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Stand up, sit down - Calculate

This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.

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On, Over, Under, Beside - Calculate

This simple game helps students develop their understanding of positional language.

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Number Walk Rich Task - Calculate

This downloadable lesson resource introduces the concept of ‘Number Walks’: taking a stroll with the class or group around the school or the local neighbourhood. Guided by the teacher, students note down anything they see that relates back to their understanding of the topic and then conduct a plenary session back in the ...

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Shapes: Which One Doesn't Belong? - Calculate

The focus of this activity is to discover what students know shapes, including their features and properties. What language are students using to describe and sort shapes? How can we as teachers help students increase their shape vocabulary?

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Making Shapes (Foundation lesson) - Calculate

The focus of this activity is to encourage students to check their shape to ensure/prove that it is a hexagon. Students need to develop an understanding that good mathematicians find solutions to problems, check to see if their solution is correct and explain their thinking.

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'Dog In, Cat Out' - Time Unit - Calculate

Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.

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Whisper Whisper Loud - Calculate

This game explores number sequences and practises skip counting.

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Pattern & Algebra Foundation - Calculate

The focus of this activity is to discover if students can make, copy, continue and explain repeating patterns. Often students will only be asked to continue patterns to the right, but ensure you ask students to continue patterns to the left. Like the number sequence a pattern can extend in both directions.

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Bunny Ears - Calculate

This quick game encourages students to use their fingers to model numbers in different ways.

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Phonics pair-game template

The pair games and activities in this document can be used as part of your systematic synthetic phonics program to encourage students to develop their phonics skills with peers during independent practice.