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8A01A Algebra - Ochre Education

This unit of work focuses on algebra. Students simplify algebraic expressions involving adding, subtracting, multiplying, and dividing simple algebraic terms up to squares and cubes of algebraic factors that do not require use of exponent laws (such as multiplying and dividing coefficients or writing chains of or fractions ...

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Linear expressions and equations: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Linear expressions and equations. Students build on their knowledge of the order of operations, simplifying algebraic terms and their prior knowledge of the arithmetic laws. Students will now create and rearrange linear expressions, as well as expand and factorise them.

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Catalyst: Graham's number

If you were asked what the biggest number you can think of is, what would you say? Infinity? Well, what about the biggest finite number you can think of? Mathematician Ron Graham came across such a gigantic number in his research that, to capture its massive size, he and his colleagues needed to come up with new methods ...

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reSolve: Algebra: Think of a number- Binomial Equations

This lesson engages students in investigating a 'think of a number' game and then model it visually and algebraically. This develops skills in algebraic operations including expanding, factorising and collecting like terms. Students investigate whether the game will work for any number and are challenged to generate the ...

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MathXplosion, Ep 31: Heavy vs big

How would you measure and compare the weight of something? Learn why big things aren't necessarily heavy. All you need is something heavy and a lot of something light and you’ll be able to prove that weight is not the same as size.

Interactive

Sushi monster - iTunes app

The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.

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reSolve: Working with algebra

This sequence of two lessons gives students opportunities to explore and share strategies for solving algebraic problems. The lessons focus on open-ended problem solving and developing multiple approaches to solving problems algebraically such as using like terms and substitution. Students work individually and in small ...

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reSolve: Algebra: Addition Chain

This sequence of lessons explores making algebraic generalisations of sequences. Students use spreadsheets to investigate potential arithmetic relationships and then use algebra to identify and justify which relationships are generally true. The task can be used as a springboard for an in-depth exploration of the Fibonacci ...

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MathXplosion, Ep 40: Kaprekar's operation

Did you know that 6,174 is a very mysterious number? In 1949, the mathematician Dr Kaprekar from India devised a process now known as Kaprekar's operation. First, choose a four-digit number where the digits are all different. Then rearrange the digits to get the largest and smallest numbers these digits can make. Finally, ...

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Algebraic expressions

This is a website designed for both teachers and students that addresses algebraic expressions from the Australian Curriculum for year 8 students. It contains material on using simple positive and negative fractions, substitution, collecting like terms, taking products, and expanding brackets using the distributive law ...

Interactive

Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

Interactive

MoneySmart: helping out

This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...

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TIMES Module 33: Number and Algebra: factorisation - teacher guide

This is a 17-page guide for teachers. It continues the discussion of factorisation. In particular, the techniques for the factorisation of quadratic expressions are presented.

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TIMES Module 7: Number and Algebra: addition of whole numbers - teacher guide

This is a 16-page guide for teachers. This module introduces addition of whole numbers.

Interactive

Laptop wrap: Expanding on algebra

Students make a presentation on the index laws, investigate the visual representation of the binomial expansions and design an acronym to help recall the special products. 

Interactive

Algebra four

This is an interactive game for two students in which they solve algebraic equations, similar to 'Connect four'. The players can choose from problems that are one- or two-step, quadratic, have distributive properties or have variables on both sides, and more than one problem type can be chosen. The length of time each player ...

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TIMES Module 9: Number and Algebra: multiplication of whole numbers - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the types of problems that require multiplication for their solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive laws is described. ...

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TIMES Module 10: Number and Algebra: division of whole numbers - teacher guide

This is a 26-page guide for teachers. This module contains a description of suitable models for division, a discussion of the types of problems that require division for their solution, and mental and written strategies for division.

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Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

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BTN: What is an abacus?

An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?