F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This sequence of lessons explores how to incorporate user input, decision-making and loops in programming using the context of a shopping experience, particularly the checkout. It combines data in the form of a barcode and programming choices.
This lesson sequence is a cross-age project that can be used for students in year 5/6 in collaboration with students from years 1-2. In this project, students collaborate on a code for an unplugged robot. They design, test and modify the robot and create instruction manuals.
Learn about the differences between animals, and how biologists use programming to help them do science! We'll learn about the features of animals, and how to use their differences in order to classify them. So hop in and learn some science!
In this coding challenge, students learn about programming in Blockly, including data representation, decomposition, design, branching, iteration, functions, variables, animations, tracing and evaluation.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Self Introduction. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
The focus of this activity is for students to recognise the relationship between the dimensions of a square or rectangle and the perimeter and area of these shapes. Students will need to use a systematic approach to show that they have found all the possible solutions.
The focus of this activity is to discover if students can interpret information in a table and use fractions (with the same denominator) to represent different amounts. We want to encourage students to use what they know about to interpret the information in the table before applying their understanding of fractions.
In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.
What makes even numbers special? What makes odd numbers… well… odd? Help these farmers plant their fruit trees in rows and patterns, and see what happens when we add, subtract and multiply different combinations of these numbers together! Use this low threshold, high ceiling task to explore the properties of even and odd numbers.
This resource provides a scaffold for students to undertake a simple experiment. Students use a world globe and a heat lamp to investigate how the tilt of the Earth’s axis causes the seasons.
This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.
This video demonstrates ways in which data can be manipulated in spreadsheets. It is the first in a series of four.
This unit plan outlines how digital systems can be used to encourage fit and healthy activity. It is the first in a series of four resources.
This article explores ways of building integrated STEM programs so that students have opportunities to make connections to crosscutting concepts and real-world problems. This is proposed through the lens of a framework.
Dr Karen Joyce from STEM education provider She Maps discusses geospatial mapping and methods for teaching underpinning concepts to primary, secondary and tertiary students. Her presentation provides opportunities to think about how we might teach digital systems, data collection and interpretation to our students in context.
Dr Rebecca Vivian provides an overview of the CSER Digital Technologies Education Project from The University of Adelaide. The project includes free professional learning, a digital equipment lending library and a range of resources designed to support teachers in the implementation of the Australian Curriculum: Digital ...
This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the second in a series of three.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.
This document presents the milestones in Mossman State School's participation in the Digital Technologies in Focus project.
This document presents the milestones in Bethany Christian School's participation in the Digital Technologies in Focus project.