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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

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Time and duration: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Time and duration. Students are introduced to expressing numbers in scientific form. This descriptor applies scientific form specifically to time. Students require a good understanding of place value and powers of ten. Students should know where the notation is used ...

Online

Creating compost

Compost is created when organic materials such as twigs, leaves, dry grass and kitchen food scraps break down. Composting is a great way to reduce the amount of landfill that is produced, and also provides soil full of good nutrients that can be used on the garden. OUTCOMES of this learning activity are for students to: ...

Online

Growing your own pizza

In this hypothetical exercise, young learners will explore what they would need to establish if they were to grow their very own pizza. The OUTCOMES of this learning activity are for children to: investigate where and how food is produced; appreciate the complexities of food manufacturing; expand their knowledge of food ...

Online

Creating a beneficial garden: planting

Planting flowers with food crops increases biodiversity, and is known as beneficial planting. Beneficial planting not only makes our garden beds look more attractive to us, it also makes gardens look more attractive to pollinators and predators, which in turn, help to fertilise and protect crops from pest invertebrates. ...

Online

Money: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Money. Students investigate the value of coins. They explore the relationships between dollars and cents and learn to represent money values in different ways.

Online

Coding a sentimental chatbot in Python

Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...

Online

Creating a yarning circle: connecting to Landcare

This activity is designed to help you make connections with your local Landcare or environmental group and facilitate a partnership with these organisations. It is part of a sequence of 8 individual learning activities designed to support the use of yarning circles. OUTCOMES of this learning activity are for children to: make ...

Online

Creating a wildlife habitat: design

Creating a wildlife habitat can provide a home for a variety of local wildlife from the smallest insects and spiders to birds, reptiles, mammals and frogs. These habitats can provide a sanctuary for species that have been displaced through urbanisation, as built structures replace natural areas. The Vision activity determined ...

Online

Creating an Indigenous plant-use garden: resources from the bush

For thousands of years, First Nations peoples across Australia have been using plants for many different purposes. Plants are used for food, fibre, shelter, medicine, tools and utensils, hunting, music and ceremony. Everything they needed to survive comes from the land. Outcomes of this learning activity are for learners ...

Online

Creating an Indigenous plant-use garden: vision

Planning for an Indigenous plant-use garden is a good way to develop a connection with and respect for First Nations people's perspectives. Use this learning activity to explore exciting ideas, create goals and understand more about successful Indigenous plant-use garden projects. Outcomes of this learning activity are ...

Online

Creating a yarning circle: yarning and wellbeing

This learning activity will help you make connections between yarning and wellbeing programs, and how you can use yarning circles to support respectful, honest and open communication to promote connectedness among students, particularly using the morning circle routine. It is part of a sequence of 8 individual learning ...

Interactive

‘Physical Education – Essential skills for primary teachers’ online course

The aim of this online refresher course is to enhance the confidence and competence of generalist primary school teachers in delivering purposeful and engaging PE. The course aims to improve student learning in schools by addressing critical challenges. It tackles the decline in physical education and the rise of sedentary ...

Online

Pythagoras and trigonometry (Space): Year 9 – planning tool

This planning resource for Year 9 is for the topic of Pythagoras and trigonometry. Students develop and use their understanding of the relationship between the corresponding sides of similar right-angled triangles.

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Number sequence: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Number sequence. Students learn to recognise, represent and order whole numbers up to 10,000 and beyond. This involves using number names, writing conventions and renaming numbers using place-value parts.

Online

Mathematical modelling (Algebra): Year 9 – planning tool

This planning resource for Year 9 is for the topic of Mathematical modelling. Students use algebraic rules, tables, graphs and digital tools to construct linear and quadratic models for a range of real-life situations, make predictions and solve related problems. They spend time identifying variables to formulate the models ...

Online

Number sequence: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Number sequence. Students work with the real number system and recognise both rational and irrational numbers when working on a variety of mathematical problems. Students are fluent with integer arithmetic, fractions, decimals and now further their skills, applying them ...

Online

Follow and create algorithms: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Follow and create algorithms. Students create and follow algorithms involving a short sequence of steps to generate number patterns. They use digital tools such as spreadsheets and calculators to explore algorithms with larger sets of numbers. Students identify any patterns ...

Online

Possible outcomes: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Possible outcomes. Students develop their knowledge of the language of chance, which is a subjective, informal estimate. Students learn to describe events as impossible, unlikely, likely, even chance, highly likely and certain.

Online

Data compression

Students will learn how the information in a pixel can be manipulated to change the image, and apply a bitmask filter to an image to remove some information and reduce the memory size of the file. Finally, students will modify the filter to find a balance between quality and small file size. Based on the original lessons ...