F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year English. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
In this teaching activity, students explore cartography and the role of a cartographer. They will analyse map features and discuss how maps have changed over time. Then they’ll create a papier-mâché map representing a route from one destination to another.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 HASS F-6. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...
This teaching and learning sequence has a focus on Australian celebrations and commemorations to coincide with the actual dates of the various significant celebrations and commemorations in Australia, culminating in a student-led inquiry on global celebrations.
This inquiry-based unit presents students with a range of visual primary sources to spark curiosity about life in the 1800s. Each activity introduces a new concept related to the Australian Gold Rushes.
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
In this sequence of lessons, students design a sequence of steps for others to follow. They convey their instructions to peers and evaluate the work of others to determine if the outcome was successful.
This learning and teaching resource supports schools and their communities to make important Aboriginal sites accessible on Google Maps. This resource can only be viewed in Chrome, MS Edge, Firefox and Safari. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a ...
This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.
This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of algorithms and programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...
This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.
This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of managing a project and communicating online is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students manage a project and follow the problem ...