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Playing Beatie Bow: Unit of work

This unit of work has been written to support the novel Playing Beattie Bow. The value of this novel study lies in the opportunities presented to explore the evolution of the English language, including the impact of new technologies on language and the genre of time travel. This unit provides practical teaching ideas and ...

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Vampyre: Unit of work

This unit of work has been written to support the picture story book Vampyre. The book is told from the point of view of a vampire who is entering young adulthood with the responsibilities that come at that time in life. It shows the struggle to be an individual and find your identity. This unit provides practical teaching ...

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The Deep: Here Be Dragons: Unit of work

The Deep: Here Be Dragons is a graphic novel tells the tales of the Nekton family – a multiethnic family of Aquanauts who live on a submarine. It explores themes of discovery, family, hope, respect and the environment. This unit provides practical teaching ideas and an assessment task. This teacher resource provides practical ...

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Midnite: Unit of work

This unit of work has been written to support the novel Midnite which is a good-humoured history of the exploits of bushranger Captain Midnite and his five good animal friends. This unit provides practical teaching ideas and an assessment task.

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The ABC Book of Australian Poetry: Unit of work

This unit of work has been written to support this anthology of Australian poetry. Compiled by Libby Hathorn, it contains over eighty poems dating from 1885 to the present day representing the diversity of Australia. This unit provides practical teaching ideas for teaching specific poems and an assessment task.

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The Shop Train: Unit of work

This unit of work has been written to support the book The Shop Train. The book was inspired by the ‘Tea and Sugar’ train that provided supplies to people living in remote communities between Port Augusta and Kalgoorlie. This unit includes practical ideas for using this book in your classroom.

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Elements of Fables

What are the key elements of a fable? In this teaching activity, students will improvise scenarios found in fables. They will identify the key elements of a fable and describe the author’s use of personification. Examples of fables are included in the unit.

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Writing Creation Myths

In this teaching activity students will explore how creation myths provide explanations for nature and science. They engage in an exercise writing adjectives and listen to digital creation myth stories. They then write original myths with support from a template, then retell them through a form of media.

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Representation in advertising

In this learning sequence students learn about the concept of representation, and that representations are purposefully constructed in genres such as advertising. They explore the codes and conventions of online representations and the ways that gender, age and ethnicities might be represented in the media. Students are ...

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Overview of short films

The resources on this webpage are designed to build understandings of the characteristics of short films and the qualities that make them successful. The resources inform the development phase of film-making and/or assist in development of film analysis skills.

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Documentary Filmmaking

This webpage provides advice and support resources for students wishing to make a documentary film.

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Film production

The resources on this webpage are designed to build understandings of each element of production including managing a film set and creating a production brief. The resources support the development phase of film-making.

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World Building: Stories on Screen

In this virtual workshop, students are guided in responding to screen stories about our world. Suitable for Foundation to Year 2 this engaging workshop explores storytelling, audience, and purpose where students will learn why and how we use screen content to share stories about our world.

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Seeing through a text

In this learning sequence, students explore how visual texts are constructed to position the reader. They investigate how the codes and conventions of visual forms are used to communicate ideas, issues and experiences. Students respond analytically and creatively to a range of visual texts, exploring and experimenting with ...

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English concepts: Visual Representation Posters

These posters are designed to support students in a range of year levels to understand the textual concepts in English. Find posters that define genre, intertextuality, literary value, style, character development, imagery and many others. They have been designed to initiate discussion, challenge thinking, and deepen understanding. ...

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Storyboarding, VFX and SFX

Storyboards use visuals to effectively communicate ideas during the filmmaking process, producing a blueprint for cast and crew ahead of shooting scenes. VFX (visual effects) and SFX (special effects) require planning and creative problem solving. This resource features interviews with the VFX Supervisor for Round the Twist ...

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Film post-production

The resources on this webpage are designed to build understandings of each element of film post-production including editing, sound and film promotion. The resources inform the development phase of film-making and/or assist in development of critical literacy in relation to films and media.

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English Stage 4 – syllabus requirements planner

This sample syllabus requirements planner is aligned to the New South Wales English K–10 Syllabus (NESA 2022). This planner identifies key requirements for planning and implementing the Stage 4 (Years 7 and 8) English syllabus. It may be useful to teachers from other states and territories for comparative purposes in planning ...

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Preparing for the Parliament Prize

Developed to support a state-based annual competition, this resource can be used more broadly to support students articulating the issues that are important to them. Students are asked to consider what they would say to their Parliament if they were an MP and record their own 90-second Member’s Statement video. Find Teacher’s ...

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From page to game: Multimodal narratives

This unit focuses on visual literacy and comprehending sequential art narratives such as online games. Multimodal texts, which would commonly be classified as popular culture, will be examined in such a way that their literary value will be revealed and appreciated. The driving question for this unit is How can we transform ...