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Mathematical modelling (Algebra): Year 10 – planning tool

This planning resource for Year 10 is for the topic of Mathematical modelling. Students apply linear, quadratic and exponential functions to modelling contexts and outline reasons for selecting a particular model. They use tables of values to look for patterns in data, recognising that linear functions have constant first ...

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Conduct statistical investigations: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Conduct statistical investigations. Students plan and conduct a statistical investigation. Encourage students to think creatively to come up with a topic for investigation; prompt students to choose a topic of interest so that they engage in the process and are motivated ...

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Turtles: exploring data in turtle population dynamics

The number of eggs a female turtle lays in her lifetime influences the health of that species population. In this lesson we look at modelling data related to the number of eggs a female turtle lays in her lifetime, using real scientific data. Explore ways to model, interpret, represent and present data, creating an infographic ...

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Angles and parallel lines: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Angles and parallel lines. Students identify corresponding, alternate and co-interior angles on parallel lines crossed by a transversal (a line that intersects two or more parallel lines).

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Graphs: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Graphs. Students are introduced to the four-quadrant Cartesian plane. The format of the coordinates should be explained and demonstrated; coordinates do not have to be an integer value.

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Fruit fractions: Fruit karate

In this lesson, students use fruit to explore common fractions. They step into the world of fractions by exploring various fruits and slicing them into halves, quarters and eighths. Through materials such as playdough and interactive discussions, they discover the meaning of terms such as numerator and denominator while ...

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Graphs: formulas and variables

In this lesson, students use algebra and linear equations to model two real-world scenarios to find information to make the best choice. Students set the aim of saving for a mobile phone (or similar goal) and use linear equations to model the pay rates of two part-time jobs to help make the better decision. This lesson ...

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Transformation: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Transformation. Students describe translations, reflections and rotations and identify line (mirror) and rotational symmetries. They will extend their understanding of transformations through exploring transformations on the Cartesian plane.

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Time and duration: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Time and duration. Students should be familiar with the concept of time as a measurement that determines how long it takes to get somewhere or how long it takes to complete something. They should also be familiar with the vocabulary seconds, minutes, hours, days, weeks, ...

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Mathematical modelling (Algebra): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students model linear relationships to solve real-world applications that they can relate to, such as financial contexts (for example, pay rates for part-time work) or measurements (for example, cooking, constant speed and distance/time graphs, ...

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Factors, multiples, primes: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Factors and multiples. Students extend the exponent laws of numerical calculations involving positive integers and zero exponents, and solve a broad range of practical problems, using mental methods, written algorithms, and digital tools.

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Represent collected data: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Represent collected data. Students expand their knowledge of numerical data displays. Students draw or use digital software, to create their graphs or charts. Give ample opportunities to practise drawing stem-and-leaf plots, especially choosing the correct stems. Then, ...

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Follow and create algorithms: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Follow and create algorithms. Students create and follow algorithms involving a short sequence of steps to generate number patterns. They use digital tools such as spreadsheets and calculators to explore algorithms with larger sets of numbers. Students identify any patterns ...

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Measures of turn (angles): Year 3 – planning tool

This planning resource for Year 3 is for the topic of Measures of turn (angles). Students develop their understanding of an angle as measures of turn and compare angles with right angles.

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A spreadsheet's secret weapon

In this lesson sequence, students learn to use pivot tables which have been described as the most powerful tool within spreadsheets.

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The wizard of Ozo

Using OzoBots students move an Ozobot about a map with coordinates. This lesson idea was created by Ben Jucius.

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Sphero and the chocolate factory

This activity allows students to use the visual programming software Lightning Lab to control Sphero to act out the role of a fictional character. This activity uses Charlie and the Chocolate Factory by Roald Dahl as an example. This lesson idea was created by Steven Payne.

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Goldilocks, the Three Bears and BeeBot

Students explore a sequence of steps using Bee-Bots in the context of familiar narratives. They navigate a Bee-Bot to events within the story, first as a whole class and then in small groups. This activity can be integrated with English and the exploration of narratives. This lesson idea was created by Rebecca Vivian.

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Rock, Paper, Scissors AI!

In this lesson we use the game rock, paper scissors to investigate how an AI can recognise your hand gestures. Firstly students create, train and test their own AI model. They import their AI model into a pre-made JavaScript program to modify the computer program to incorporate game play. The level of game play will depend ...

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Describing an everyday object

In this lesson, students act like the inventor of an everyday object that does not yet exist. Students abstract the essential details, and describe what need would be fulfilled by the new object and how, specifically, it functions. They will then translate the description into a format appropriate for modeling the object ...