Search results

Text

Scratch 3.0 tutorial

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.

Video

Expert webinar video: Andrew Harris - Lead Teacher, Agricultural Education, Hagley Farm Primary School

Andrew Harris from the Hagley Farm School in Tasmania shares ways in which the school is teaching Digital Technologies and its meaningful use in agriculture . For example, Andrew provides examples of ways students learn about digital systems and data collection.

Video

Expert webinar video: Professor Tim Bell – Computational thinking

In this video, Professor Tim Bell discusses helpful ways of understanding and teaching computational thinking, a key idea of the Australian Curriculum: Technologies.

Text

Kim review: Systems thinking

This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.

Video

Expert webinar video: Dr Michelle Ellis: Learning resources for using micro:bits

Dr Michelle Ellis gives a demonstration of the Edith Cowan University Makerspace visual and general-purpose programming environment. She also shows a range of materials to support the implementation of the Australian Curriculum: Digital Technologies. This includes teaching resources and lesson plans.

Text

Teaching and supporting project management in the F-6 classroom

This PDF gives educators an overview of what project management is and ideas on how they can implement project management skills in the F-6 classroom.

Video

Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.

Text

Scratch 2.0 tutorial

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.

Text

Visual programming with Scratch: years 3-6

This comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs. They show the possibilities Scratch offers for integration. The projects are incomplete and are designed to be used as samples for inspiration or modification by teachers.

Text

Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

Text

Even and Odd Orcharding - Calculate

What makes even numbers special? What makes odd numbers… well… odd? Help these farmers plant their fruit trees in rows and patterns, and see what happens when we add, subtract and multiply different combinations of these numbers together! Use this low threshold, high ceiling task to explore the properties of even and odd numbers.

Online

Fun projects with language translation

Natural language processing is growing in importance. We often converse with automatic chatbots for customer service without even knowing. We also use online translation services or mobile apps. But how do these services work? Is there artificial intelligence (AI) in them? Three projects are offered to cater for student ...

Online

Note the music

We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...

Online

Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

Text

Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

Video

Expert webinar video: In conversation with Paul Mead from She Maps: A wide-ranging discussion from women in Technology and unconscious bias to digital systems and the ethical and safety considerations of using drone technologies

Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...

Text

Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

Text

Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.

Online

Water Water everywhere!

In this lesson, students are presented with the challenging problem of measuring a volume of water using containers that are not the exact measurement size. Students will decompose a complex problem into discrete steps, design an algorithm for solving the problem, and evaluate solution efficiencies and optimization in a ...

Online

Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.