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Fibonacci served three ways

In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.

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Cross age making a robot

This lesson sequence is a cross-age project that can be used for students in year 5/6 in collaboration with students from years 1-2. In this project, students collaborate on a code for an unplugged robot. They design, test and modify the robot and create instruction manuals.

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A spreadsheet's secret weapon

In this lesson sequence, students learn to use pivot tables which have been described as the most powerful tool within spreadsheets.

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The shock of the new

Using four inventions from 1985, this lesson sequence explores the impact of innovation, supporting circumstances, how individuals contribute to change and the importance of addressing benefits as well as risks in the development of new systems.

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ACARA sample assessment task: years 5-6: Representing data

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to the representation of data in binary code. The resource includes an assessment planner and rubric, as well as links to curriculum and learning resources.

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Australian Curriculum: Digital Technologies Years 7–10 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

Video

Data knowledge and skills tutorial: part 3 - structuring data in a spreadsheet

This video demonstrates ways in which data can be structured in spreadsheets. It is the third in a series of four.

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South Kalgoorlie Primary School – Progress report 1

This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the first in a series of four.

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Scratch 3.0 tutorial

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.

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Bethany Christian School – Project proposal

This PDF outlines Bethany Christian School's proposal to participate in the Digital Technologies in Focus project.

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Green Hill Public School – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of Green Hill Public School's participation in the Digital Technologies in Focus project.

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Faith Lutheran School

Faith Lutheran College is a secondary co-educational independent school in Plainland, Queensland. It has more than 700 students and was established in 1999. Sarah Atkins is the curriculum officer who works with the school to support implementation of the Australian Curriculum: Digital Technologies. Teachers at the school ...

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St Mary’s Primary School – Timeline

This document presents the milestones in St Mary's Primary School's participation in the Digital Technologies in Focus project.

Online

Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

Online

Design a flag with Pencil Code

Design your own Australian flag by firstly examining common elements of flags, creating a step by step process (algorithm) to program your design after exploring a ‘block-based’ turtle drawing program such as Pencil Code.

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Representing images using binary: totems

In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.

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Designing a school tuckshop app

In this lesson students think like software engineers and engage in user-centred design to conceptualise and prototype an app that could be used in their school tuckshop.

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Visualising climate change | The GiST

In this STEM lesson students explore local temperature and rainfall datasets over time and represent trends in innovative ways.

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Binary Acknowledgement of Country

In this learning sequence we explore data representation, learning about the way data in the form of text can be represented in binary (on and off states). In using the context of Acknowledgement of Country, we explore First Nations Australian language or group names written digitally as symbols and using a long thread of beads.

Online

Book analysis with AI techniques

This learning sequence explores text analysis through Natural Language Processing, a significant application of Artificial Intelligence. Teachers and students are led through a series of video tutorials to develop a Python program that can break down and analyse the content of a complete text and use smart sentiment analysis ...