F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is an assessment package that uses the Year 4 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'First Contacts'. Students use historical sources to research the life of an ...
This is an assessment package that uses the Year 6 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'Australia as a Nation'. Students develop and deliver a multimodal presentation ...
This is an assessment package that uses the Year 1 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'Present and Past Family Life'. Children construct a history box using objects ...
This is an assessment package that uses the Year 5 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'The Australian Colonies'. Students develop and deliver a multimodal presentation ...
This is an assessment package that uses the Year 2 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'The Past in the Present'. Children compare sources from the past and the present ...
In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...
This is an app that provides ABS data at your fingertips. There are three sections to this app: Key Indicators (including economic indicators and population estimates), Census data (2011 information and facts related to people, families and dwellings) and Population (a population clock which displays the current population ...
This iPad app is designed for Stage 2 students to use while on excursion in the Wild Australia area in Taronga Zoo Sydney and at the Taronga Western Plains Zoo, Dubbo. Students create a field report from observations and can email and review their editable summary poster for further study back at school. The app has intuitive ...
This is a collection of digital activities and printable worksheets for the Italian curriculum, focusing on how people travel (for example, 'vado a piedi', 'in auto', 'in tram', 'in treno'), means of transport ('prendo il ...') and how to ask when a train leaves, using the 24-hour clock. It introduces the core questions ...
Explore global energy statistics including data on the production, supply, consumption and prices of the major energy sources. Select specific countries, energy sources and indicators, and view data in tables and graphs. Includes also energy forecast data and historical comparison, and a comprehensive glossary. Free when ...
This virtual excursion offers twelve video lessons that form a sample investigation of pest species invading Australian riparian zones. Filmed on Bundjalung Country, the excursion traverses mid north coast NSW Upper Clarence River Catchment, connecting each video to companion classroom and field learning tasks. The invasive, ...
A collection of geography and science resources for high school teachers and students to support teaching and learning from home. The resources were developed by Department of Education teachers from 25 Environmental and Zoo Education Centres in NSW and include Google Sites, programs and activities.
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...
This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
This is an interactive about becoming an effective agent of change through civic action in a local community. Users learn a number of practical ways to take democratic action on issues. The context is an abandoned block of land located in an area with a range of issues, such as youth unemployment and environment concerns. ...
This Stage 3 unit explores the idea of ‘adaptivity’ and identity across a number of KLAs. Students will answer the question ‘What is adaptivity?’ and will develop an understanding of how adaptivity serves inclusivity, especially in relation to adaptive sport. Students will explore the history and future of prosthetics. ...
This resource explores the landscape of Kamay Botany Bay, as well as the technology discovered by the crew aboard the HMB Endeavour in 1770. This resource is one part of the 'Endeavour – eight days in Kamay' resource.