F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 2 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive and multiplicative situations, including money transactions; represent situations and choose calculation strategies; interpret and communicate solutions in terms ...
This planning resource for Year 2 is for the topic of Addition and subtraction. Students explore and test a range of computation strategies to solve additive situations – situations involving addition and subtraction.
In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.
The focus of this activity is to discover if students can use numbers to describe a pattern that it written as a description. From here we are interested in finding out if students can interpret the pattern, discover the rule and apply this rule to find missing or future terms.
In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.
This planning resource for Year 2 is for the topic of Patterns and number facts. Students consolidate their knowledge of number facts up to 20 and are encouraged to practise these to aid recall. They learn number facts for addition and subtraction up to 20, becoming familiar with the different combinations. Students recall ...
This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.
This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.
In this game, students add single digit numbers and subitise domino dot patterns.
This game gives students opportunities to practise addition and subtraction strategies and develop algebraic thinking by finding unknown values in additive equations.
This game focuses on addition, subtraction and estimation. It can be played many times as the totals will often be different and the focus of the mathematics can change. There is a video included to help with how to play the game.
The focus of this activity is to find out what students know about different addition strategies.
In this lesson students investigate odd and even numbers.
This sequence of two lessons builds students' understanding of equivalence as balance. The equals sign is used to indicate the same value on both sides of an equation. Students develop their understanding of equivalence by looking at balancing scales with blocks of different weights. Each lesson is outlined in detail including ...
This sequence of four lessons invites students to investigate how many of a chosen food item are eaten at their school in a year. Students identify the mathematical knowledge they need to find how many of the selected items they eat in a year and devise a plan to find the total number, using grouping, partitioning and repeated ...
This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.
Addition and subtraction using an interactive bread frame. Encourages the use of different strategies to solve addition and subtraction problems. Drawing tools enables students to annotate work to show their understanding. Write equations with the text tool. Free when reviewed on 12/5/2015.
This activity gives students practice in identifying the value of coins and notes. It also reinforces the concept of exchanging money for goods. The different levels all use a shopping context and the same basic functionality. Each level takes approximately 15 minutes.