F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 1 is for the topic of Place value. Students further establish part-part-whole when exploring one- and two-digit numbers. They use partitioning to think about and represent numbers in different ways.
This planning resource for Year 2 is for the topic of Place value. Students consolidate part-part-whole knowledge when partitioning and describing two-digit numbers and extend this to three-digit numbers. They partition, rearrange, regroup and rename numbers to 999, and establish clarity about the role of zero.
Gasp! The goat burglars robbed the piggy bank and stole all the pig's money! As a team, use subitising to estimate how big the heist is and recover the fortune from those greedy goats. Then, use number sentences to explain your thinking. Mathematical ideas and strategies this game supports: - Estimate the total of a collection ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This game focuses on addition, subtraction and estimation. It can be played many times as the totals will often be different and the focus of the mathematics can change. There is a video included to help with how to play the game.
This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.
This quick game encourages students to use their fingers to model numbers in different ways.
In this game, students add single digit numbers and subitise domino dot patterns.
In this second of three lessons, students are provided with the opportunity to play with their leaf families, and consider the many possibilities. They represent their leaf stories using pictures, numerals and symbols.
In this first of three lessons, students investigate the concept of Yuendumu leaf games and stories and become familiar with how they can be used for addition, subtraction, quantification, counting and subitising.
In this final of these three lessons, students work in groups to reflect on and record their learning about representing number stories using Yuendumu leaf games and stories. They represent their leaf stories using pictures and numerals.
This two-week unit develops student knowledge, understanding and skills that problems can be solved and represented in different ways.
This sample unit provides further develops students' knowledge, understanding and skills of place value and number representation.
Smaller numbers can be found hiding in bigger numbers – develops student knowledge, understanding and skills in using combinations of numbers.
Collections of ten are really useful – this unit develops student knowledge, understanding, and place value skills, and how attributes can be used to sort objects.
Students recognise amounts to five without counting.
The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.
Students recall the twos number sequence and use skip counting by twos to count a collection.