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Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

Online

Getting started with sustainability in schools

This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...

Video

Get ready to learn! Interoception and self-regulation

Interoception (mindful body awareness) refers to the perception, recognition and understanding of the internal physical states. These body signals can be understood as emotions and/or feelings which can then be responded to. Self-regulation is the ability to moderate or control emotions and actions in order to function ...

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How to teach digital citizenship and online safety - Scope and sequence Australian curriculum

This resource provides links to lessons and activities at each level of schooling from Foundation to Year 10 in the area of online safety.

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Keep the Fire Burning! Blak, Loud & Proud

This resource was curated in response to the theme of the 2024 NAIDOC week: Keep the Fire Burning! Blak, Loud and Proud! The theme highlights the diverse achievements and knowledge passed down through generations of Aboriginal and Torres Strait Islander peoples. The resource provides a series of curated, age-appropriate ...

Interactive

Assess your classroom environment

Not every classroom is specifically designed to respond to the needs of all students. Using this interactive questionnaire, audit a classroom environment and create a task list of simple changes that can be made to create a more space inclusive for neurodivergent students.

Online

Little J & Big Cuz

These resources provide support for Early Years (K-2) educators with ideas and options for including Aboriginal and/or Torres Strait Islander knowledge, understanding and skills in their teaching and learning programs. A filter is provided to guide teachers to resources which relate to specific learning areas and/or year ...

Interactive

How does your garden grow?

This Stage 2 resource grew from a conversation between young students questioning why they could still buy grapes if they were out of season. This wondering led to a discussion around when we grow certain fruit and vegetables. The original stimulus was extended to cover planting for the seasons and factors that influence ...

Interactive

Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

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Digital Citizenship Resources: Digital Wellbeing

Find resources about evaluating what should be shared online, learning more about the nature of in-app purchasing, assessing the value of playing a lot of video games, and support for students in the development of positive and assertive online skills.

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Working in the community

Aboriginal and Torres Strait Islander rangers have an important role in environmental management today. In some regions, women and men perform different roles in traditional Aboriginal and Torres Strait Islander culture. Students will watch and read the resources to learn about ranger programs about the role that women ...

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Physical fitness in communities

https://www.ngarrngga.org/curriculum/physical-fitness-in-communities Students will learn about the historical importance of physical activity to Aboriginal and Torres Strait Islander People, and design physical activities to introduce movement to their local communities and build connection to place.

Downloadable

Gambling and the determinants of health

In this lesson, students compare and contrast gaming and gambling, and the effect on health and the potential harms. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to supporting videos, student handouts, student and teacher reflection points. ...

Downloadable

Types of gambling in Australia

In this lesson, students investigate different types of gambling in Australia and how it is growing in popularity, raising awareness of how accessible gambling is in our day to day lives. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to ...

Downloadable

Gambling as a cultural identity in Australia

In this lesson, students critically evaluate gambling’s link with Australia’s cultural identity through the lens of the traditional ANZAC day game of Two-up. Students will then propose alternatives to that aspect of the Australian cultural identity, encouraging their local community towards healthier choices around gambling ...

Downloadable

Gambling harm and support networks

In this lesson, students research support networks that are available for gamblers in Australia. They explore how to recognise behaviours that indicate whether gambling is causing harm and how to seek and provide help for harmful gambling behaviours. The lesson is outlined in detail including NSW curriculum links, learning ...

Downloadable

The signs and risks of gambling

In this lesson, students explore the indicators and effects of gambling excessively. Students then create a mini-film, short clip or podcast to highlight the risks of gambling and how gambling can affect a young person’s life. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion ...

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Work sample Year 1 and 2 Health and Physical Education: Emotional responses

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 9 and 10 Health and Physical Education: Decision-making

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 9 and 10 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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How can I solve problems while moving? - Stage 1

In this unit students will test and create solutions to a variety of movement challenges through modifying movement sequences and games. For example, they may explore different ways to propel an object accurately within the playing area.