F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a web page consisting of an overview and five illustrations of practice on the GeogSpace website, a resource for teachers. The illustrations relate to the Geographical Knowledge and Understanding, and the Geographical inquiry and Skills strands of the Australian Curriculum: Geography. The five illustrations investigate ...
An interview with Dr Jeremy Leggett, global environmental expert from Solarcentury in the UK. Jeremy talks to a teacher from Leumeah High School about global warming, fossil fuels and the design of carbon neutral buildings.
Journey through Indonesia, our most populous neighbour - a nation of contradictions. Through the images in this clip, discover more about the people and the land, including population size, living conditions, education, internal migration, natural disasters, land management and international aid. How does Indonesia differ ...
This is a unit of work about disability rights, accessibility and liveability. It explores: liveable communities for diverse groups of people; assessing liveability of a local places for people with disabilities; disability rights and accessibility; and accessible transport services. The resource includes: an introduction; ...
This lesson sequence examines the issue of water quality in the Murray-Darling Basin: why it is important, what are the indicators of water quality and ways to monitor water quality. It includes a teacher PowerPoint presentation, separate teacher notes and a student worksheet. This lesson sequence is one in a series exploring ...
Like many Australian cities, Melbourne has been growing rapidly. This clip from 2012 investigates debates about where Melbourne's urban growth should occur. While inner city areas are slowly being redeveloped, the outer suburbs continue to sprawl and their residents battle some serious issues.
This lesson sequence examines salinity in the Murray-Darling Basin: the source of the salt, why it is a problem, how it is monitored and current management strategies. It includes a teacher PowerPoint presentation, separate teacher notes and a student worksheet. This lesson sequence is one in a series exploring aspects ...
The tsunami lesson plan provides teachers and students, especially in remote coastal areas, with an opportunity to investigate how tsunami happen and how to stay safe if a tsunami occurs. The downloadable PDF includes lesson plans. student assignments based on case studies, as well as background information on tsunamis, ...
This learning sequence investigates factors that influence liveability and the range of perceptions about what makes a place liveable. Students use Bangkok as a context to explore the idea that places provide us with the services and facilities needed to support and enhance our lives, and that spaces are planned and managed ...
This sustainable transport learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
This resource for teachers is a series of 12 activities in three parts that can be used to support the year 7 geography unit, Place and liveability. Each part includes several detailed activities relevant to exploring different aspects of liveability. These include: investigating local qualities of liveability, making comparisons ...
The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is. With the help of Scrat the Squirrel from Ice Age, she goes on to demonstrate how If/Else blocks can be used to program characters' ...
This video introduces one of code.org's unplugged activities. It discusses a lesson on Computational Thinking, designed to show you how to take a big difficult problem and turn it into several simpler problems. The goal of the lesson is for a group of students to write a set of instructions for another group of students ...
The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, basketball star Chris Bosh explains the difference between a Repeat Until command and a Repeat Loop command. This is the third of seven clips in the Hour of Code tutorial. ...
The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is and looks at how If/Else blocks can be used to program the movement of a zombie character. This is the fifth of seven clips in ...
The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this instructional video, Facebook's Mark Zuckerberg explains what a Repeat Loop is and how to use the repeat block. This is the second of seven clips in the Hour of Code tutorial. To ...
This is a unit for Year 9 from the Scope and sequence resources from the DT Hub. In this collaborative project, students plan, implement and monitor an AR project. They develop project management skills, collaborate with others and undertake a specific role. Use this flow of activities to plan and assess students against ...
Reducing carbon dioxide emissions and sustainable energy use and are two of the major issues facing the world today. This project explores energy use in homes, and compares individual energy use with the class average and calculate and graph CO2 emissions.
The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Bill Gates, creator of Microsoft introduces the If statement. He explains that the If statement is a fundamental concept in computer programming. By demonstrating the use ...
This video introduces one of code.org's unplugged activities and provides an introduction to programming without the use of computers. One student takes on the role of "programmer", drawing arrows and scribbles on paper to guide the other student to re-create a particular picture. For more information on the activities ...