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Graphs: formulas and variables

In this lesson, students use algebra and linear equations to model two real-world scenarios to find information to make the best choice. Students set the aim of saving for a mobile phone (or similar goal) and use linear equations to model the pay rates of two part-time jobs to help make the better decision. This lesson ...

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PyGame in a Day

As a general purpose programming language, python has a number of libraries that can be used for different purposes. PyGame is a free and open source python library that makes it easier to make multimedia applications like games.

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digIT Games workbook

This lesson will help students develop a basic understanding of computer programming structures by using block language Scratch. It will also introduce student to using Python with the Makey Makey electronic input device to create a game controller.

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DT Challenge - 7/8 Javascript - Cookie Clicker

Learn how to make interactive webpages and build a surprisingly addictive game! In this DT Challenge, you'll learn the web technologies that form the foundations of the internet. In this course you'll learn the basics of HTML, CSS and JavaScript! You'll build webpages using text and images, and learn how to make them interactive ...

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DT Challenge - 7/8 Python - Sport Micro:Bit

Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.

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Prediction vs. reality

This lesson explores how we perceive randomness. Students toss coins and record their observations while half of the class fake their results. They will then explore the differences between the random results and fake results sets and investigate theoretical probabilities for large numbers of coin flips. The lesson is outlined ...

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Risks, gambling and reducing harm

In this lesson, students explore the risks of gambling by creating a risk matrix to compare gambling to risk-taking behaviours. Following this, students work together to explore the facets of gambling and activities that can be considered gambling. The lesson is outlined in detail including NSW curriculum links, learning ...

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Exploring Minerals and Crystals: Teacher Notes and Activities

This 101 page booklet explores minerals and crystals. The resource includes sections on identifying minerals, significant minerals and gem resources in Australia and the uses of crystals. The booklet contains activity ideas and experiments for teachers and students.

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Volcanoes : Teacher notes and student activities

This 80 page booklet covers a range of topics concerning volcanoes. It includes information about causes of volcanic eruptions, volcano types, where volcanoes are found and why, Australia's hot spot volcanoes and the hazards and benefits of volcanoes. Activities cover the science of eruptions and their impact on people, ...

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Biomimicry glider

In this lesson students explore the dynamics of flight by examining animal adaptations and apply their learning to think like an aeronautical engineer and design their own glider

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Weathering, erosion, landforms and regolith - Teacher notes and student activities

This 112 page booklet explores the processes of weathering, erosion and deposition. It highlights the different types of weathering, erosion and transport and provides examples of famous landscapes to enhance the understanding of these processes. It includes case studies about the formation of many Australian landforms ...

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Biofabrication – communicating STEM frontiers

In this lesson students learn about biomedical engineering and the emerging field of biofabrication.

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How many in the queue?

Students use visualising and movement activities to develop an understanding of the relationship between variables.

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Number: Foundation to Year 9

This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.

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DT Challenge - 7/8 Javascript - Space Invaders

In this coding challenge, students learn about programming in JavaScript, including data representation, decomposition, design, branching, iteration, functions, variables, animations, tracing and evaluation.

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DT Challenge - 7/8 Python - Smart garden

Learn how to program a BBC micro:bit using Python — no experience required. Learn the basics of programming in Python with our full BBC micro:bit simulator. Create a Smart Garden device to monitor the health of your plants, measuring temperature and wiring up a simple soil moisture sensor.

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Measurement: Foundation to Year 9

This comprehensive resource describes the progression of measurement ideas. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in measurement including teaching and cultural implications.

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DT Challenge - 7/8 Arduino - Sound

Let's make our own devices with the Arduino! We'll take a deep dive into building devices from the ground up, and you'll see how all pieces of technology are built! Learn how to create a temperature monitor, or a musical instrument, or make an automatic torch! Jump right in and let's make some noise!

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Geometry: Foundation to Year 9

This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.

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DT Challenge - 7/8 Python - Introduction to Microbit

In this challenge students use the BBC micro:bit as an embedded system to create different pieces of a virtual pet game. Students in the process learn about the micro:bit’s features and can think about how to make their own version of a virtual pet game, or even an entirely new project. Discover how embedded hardware (micro:bit) ...