F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...
This infographic provides an overview overview of the concepts related to computational thinking.
This report provides details of Faith Lutheran College's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This video demonstrates ways in which data can be authenticated in spreadsheets. It is the second in a series of four.
This video provides an introduction to the ways in which Digital Technologies can be used to develop students' learning in the Numeracy Learning Progression.
This video explores ways in which students can develop and apply their Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. The video is designed for educators who would like to learn how to use a BBC micro:bit to manage the water requirements ...
This is an illustrated story of a real-life engineering solution designed to recycle glass waste and reuse it as reinforcement for concrete used in footpaths. The book explains the process of innovation to reach a viable solution. It shows the creativity, innovation and collaboration required to provide a solution that ...
This video demonstrates ways in which data can be manipulated in spreadsheets. It is the first in a series of four.
This PowerPoint supports the years 5-6 assessment task, How do digital systems represent data?
This sequence of lessons explores how conditions in the environment can impact on learning. Through investigating the environmental influences on our classroom, and learning environments such as light, noise and temperature, students collect data and identify the optimal learning environment.
Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence and curriculum links for teachers
Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund, explain why the bilby is an important indicator of the health of an ecosystem, and how their decline impacts other wildlife. This video gives an overview of what the Save the Bilby Fund does as they work ...
In this video, Professor Tim Bell discusses helpful ways of understanding and teaching computational thinking, a key idea of the Australian Curriculum: Technologies.
Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.
Nathan Alison from Digital Learning and Teaching Victoria (DLTV) explains what systems thinking is and how it is used in the context of Digital Technologies. Nathan explains what we need to consider when teaching digital systems, covering topics such as networks, hardware and software protocols, people and processes.
This video demonstrates ways in which data can be analysed and visualised. It is the final in a series of four.
This article explores the concept of computational thinking within computer science learning and in relation to other learning areas. The authors assert that because of its focus on analysis, computational thinking is not only suitable for computation but also the development of systems-based on computation.
This document illustrates the network of people and resources that make up Faith Lutheran College's Professional Learning ecosystem.
This Manual assists teachers and students establish butterfly gardens in their schoolgrounds. It provides information about butterfly lifecycles, habitats, adaptations, and requirements to live. The manual also provides local Indigenous perspectives of butterflies, along with useful links to websites. The manual accompanies ...
In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...