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Can you beat the system?

In this lesson, students calculate the average expected value of losses on a roulette wheel over time, and use these values to analyse the cost of gambling on these games. They also study the flaws inherent in betting systems to determine whether these systems are weighted in the favour of game operators making a profit. ...

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Come in spinner

Students recognise and describe variations in results and conduct a simple experiment with spinners.

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Give it your best shot

Students calculate the mean, median and mode for sets of data and select the appropriate measure of centre.

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Lucky dip

Students conduct chance experiments and play chance-related games to generate data, which they represent and interpret.

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Hundreds and thousands

Students compare and order three-digit numbers using number lines.

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Coding for GUIs Final project: A complete application with GUI

This is the final project in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.

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AI image recognition - exploring limitations and bias

A hands-on activity to practise training and testing an artificial intelligence (AI) model, using cartoon faces, including a discussion about sources of potential algorithmic bias and how to respond to these sources.

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Tiling problem

Use this diagnostic task to assess if students use an array structure when working out how many tiles fit in a rectangle.

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Character Sketches

What techniques do storytellers use to create characters? In this lesson, students will analyse how a character's personality traits, actions and motives influence the plot of a story. They will use their senses to create character sketches, then dramatize the character for an audience.

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Mythological Characters

How do Greek mythological figures inspire modern day characters? In this lesson, students will explore the connection between Greek mythology and modern culture. They will analyse Greek culture, mythological characters, and apply elements of mythology. They will design and paint original mythological characters with watercolours.

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Mountain Creation

In this lesson, students will dramatize the ways a mountain can be formed. They will analyse poems about mountain creation from the perspective of the Tohono O’odham indigenous people of Arizona and Mexico. Students will compare the poems to science-based descriptions of mountain formation.

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Fairy Tale

How does culture influence fairy tales from storyteller to storyteller? Students will compare and contrast culturally distinct variations of the fairy tale, Cinderella. Students will also research the cultures represented in the fairy tales and create a visual art piece.

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Cutting it up

Students represent fractions using linear materials and recognise key equivalent fractions. They share collections equally to solve simple problems (halves, quarters and eighths).

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Clever calendars

Students use calendars for a variety of purposes, exploring that calendars can look different and that Aboriginal and Torres Strait Islander peoples may recognise different seasons.

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Deadly data

Students select a suitable question for gathering data, they collect simple data and record responses, and then use a simple data display to represent, read and interpret data.

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School challenge

Students represent four-digit numbers to 2,000 using materials. They read, write and compare three-digit and four-digit numbers.

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Solar still activity

In this activity students create a solar still and use a predict-observe-explain strategy to investigate how coloured salty water transforms into clear unsalted water. This activity is useful for exploring changes of state (evaporation and condensation) and water cycles.

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Desk through the doorway

Use this diagnostic task in the style of a one-on-one interview to assess a student's understanding and skills in comparing length.

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Water is special

In this lesson sequence, students explore what water is and how it behaves as it changes from ice to liquid water to water vapour. The purpose of this lesson sequence is to give students a mental picture of water molecules. Learning about how these molecules behave when water is heated and cooled can help them to understand ...

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Fog and clouds

In this activity, students are introduced to water's different states of matter using the provided 'The water cycle' poster and 'Whizzy's incredible journeys' pick-a-path book.