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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

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Algorithms: Ngarrindjeri weaving

In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.

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The Conversation: innovation

A series of articles exploring the concept of innovation, including how governments can promote innovation, investment, science, and technology. The articles are authored by experts from universities in Australia and around the world. The collection is regularly updated with new contributions.The articles are clearly written ...

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Whose Country: exploring First Nations peoples languages map (13-18yrs)

This activity introduces the Aboriginal and Torres Strait Islander peoples as the First Nations peoples of this Country. They are the traditional custodians of the lands, waterways and skies across Australia and that it is important for us to recognise that. Learning about Aboriginal and Torres Strait Islander languages ...

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Tell Me Why: Unit of work

This unit of work has been written to support the book Tell Me Why. Author Sarah Jackson shares her journey of self-discovery as she connects with her Aboriginal heritage. The text incorporates the Stolen Generation in a way that is relatable to younger audiences. This unit includes practical ideas for using this book in ...

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Thank you rain! Unit of work

This unit of work has been written to support the book Thank you rain! The book celebrates the new life and sense of renewal that comes with rain. Themes of weather, the natural environment and gratitude form part of the book. This unit includes practical ideas for using this book in your classroom.

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The Sugarbag: Unit of work

This unit of work has been written to support the book The Sugarbag. The book explores themes of Aboriginal culture and customs, adventure and the activities of native bees and their ‘sugarbag’ honey. Some Wiradjuri language words are included. This unit includes practical ideas for using this book in your classroom.

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Design a quiz - Convicts: crime and punishment

Students design and create a simple game/quiz to demonstrate convict crimes and punishments.

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Design a flag with Pencil Code

Design your own Australian flag by firstly examining common elements of flags, creating a step by step process (algorithm) to program your design after exploring a ‘block-based’ turtle drawing program such as Pencil Code.

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About me

Order images to show a sequence of personal events or milestones such as birth, first tooth, beginning to crawl.

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The Invisible War: A tale on two scales

The Invisible War is a graphic novel set on the Western Front in 1916. The novel is an interdisciplinary text that includes a large science-history reference section (hyper-linked within the novel). Told from two points of view – human and microbial – the story describes a deadly infection by dysentery-causing Shigella ...

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Little J & Big Cuz

These resources provide support for Early Years (K-2) educators with ideas and options for including Aboriginal and/or Torres Strait Islander knowledge, understanding and skills in their teaching and learning programs. A filter is provided to guide teachers to resources which relate to specific learning areas and/or year ...

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Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

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Sphero slalom lesson

In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...

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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...

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Australian Curriculum: Digital Technologies Years 3–4 assessment task: Living and non-living things booklet

This PDF is a booklet that accompanies the years 3-4 assessment task, Classifying living and non-living things.

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Create dichotomous keys lesson

In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...

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Visualising climate change lesson

In this lesson, students explore different approaches to data representation, with the aim of engaging audiences with scientific data. They explore local temperature and rainfall datasets over time and represent trends in innovative ways. Students learn about different ways to visually represent climate change, looking ...

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ACARA sample assessment task: years 3-4: Classifying living or non-living things

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Science, Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as ...

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DT Challenge - 7/8 Python - Biology

Learn about the differences between animals, and how biologists use programming to help them do science! We'll learn about the features of animals, and how to use their differences in order to classify them. So hop in and learn some science!