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Online

How can AI recognise what it sees?

This lesson is an introduction to the way in which a computer sees. It focuses on image recognition that involves feature extraction, object detection and classification. This lesson was developed in collaboration with Dr Karsten Schulz, Digital Technologies Institute.

Interactive

‘Physical Education – Essential skills for primary teachers’ online course

The aim of this online refresher course is to enhance the confidence and competence of generalist primary school teachers in delivering purposeful and engaging PE. The course aims to improve student learning in schools by addressing critical challenges. It tackles the decline in physical education and the rise of sedentary ...

Online

Fun projects with language translation

Natural language processing is growing in importance. We often converse with automatic chatbots for customer service without even knowing. We also use online translation services or mobile apps. But how do these services work? Is there artificial intelligence (AI) in them? Three projects are offered to cater for student ...

Online

Can AI guess your emotion?

Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.

Video

DTiF Classroom Exploring AI in the Classroom: Teacher debrief

Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence and curriculum links for teachers

Text

Focus on Indonesia: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Indonesian language with other learning areas.

Video

An introduction to artificial intelligence and machine learning

This video is the first of a series of 5 explainers on artificial intelligence. It discusses why it is a challenge for a computer to easily recognise one object from another. Discover how a machine learns using labelled images rather than following a specific set of rules and how AI connects with human learning.

Text

Newsletter – April 2018

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.

Text

Mossman State School – Timeline

This document presents the milestones in Mossman State School's participation in the Digital Technologies in Focus project.

Online

Take a LEGO building challenge

In pairs, explore giving and following a sequence of steps and decisions to build a LEGO® toy.

Assessment

Assessment resources

Browse assessment resources.

Online

Computer Science Fundamentals

This curriculum provides a teacher guidebook for implementing lessons, with learning and teaching activities, content, printable worksheets and some assessment lessons.

Assessment

Lunch box data

Use this assessment task to explore data collection, analysis and presentation.

Video

Scratch coder

Build a simple yet engaging game from the ground up, all within the free block coding program Scratch.Scratch is a browser-based open-source game engine free for anyone to use. Scratch uses block coding, meaning you can learn how to code us-ing pre-programmed blocks, rather than typing out long lines of code to create a ...

Online

Ciphering a sentence

A cipher is a message that has been written in such a way (encoded) that it is unreadable by others. In this lesson, students will use mapping to encode a sentence. Students will work with a partner to create an algorithm that describes the encryption process. They will also examine encoded and decoded messages to recognize ...

Online

Create a language learning program

Create a computer program to learn a traditional Aboriginal or Torres Strait Islander language.

Online

Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

Downloadable

First steps in mathematics: Number – Book 1

The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.

Downloadable

Geometry: Foundation to Year 9

This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.

Downloadable

First steps in mathematics: Measurement – Book 1

The content of this book is organised into topics including understanding units, and direct measuring.