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Systems thinking

Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital Technologies Hub

The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...

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Exploring inputs and outputs

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of digital systems is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students explore inputs and outputs using a circuit board, electronic kit ...

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Apply protocols

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of collaboration and protocols is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Student develop an ICT agreement and collaborate with others to ...

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reSolve: Multiplication - Cartesian Product

This sequence of two lessons introduces the idea of multiplication as a Cartesian product, using the language of 'for each'. Students learn to use a tree diagram to find the number of possible combinations that can be made in an animal mix and match book. They learn how a simpler problem can be used to help solve a larger, ...

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reSolve: Geometry: Trapezium Pieces

This lesson explores different shapes that can be formed by cutting a trapezium in two with one straight line. Students are challenged to classify and name the shapes that are made, and justify their classifications based on the definitions and properties of shapes. The lesson is outlined in detail including curriculum ...

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TrackSAFE Education Primary School Resources: Year 3, Year 4 The Arts

This unit uses various arts practices as the stimuli for exploring the safety message of Stop, Look, Listen, Think. Students create woven artworks to incorporate safety messages; they collaboratively develop a play about safety; and explore rap as a music form and combined with dance convey a safety message in a performance.

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TSO Songbook Part 1: Chan Mali Chan

Chan Mali Chan is a popular folk song from Malaysia and Singapore. The Tasmanian Symphony Orchestra have created a range of resources to explore and perform the folk song (in English and Malaysian) in the classroom. Resources include a teacher's guide with differentiated teaching and learning activities and assessment ideas ...

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TSO Songbook Part 2: In the garden

In the Garden is a version of a 19th century Russian folk song. The melody is quite well known and has used in compositions by Stravinsky and Rimsky-Korsakov. This version was commissioned for the TSO and this resource includes Garden Variety an additional standalone piece inspired melody. The Tasmanian Symphony Orchestra ...

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reSolve: Place Value: Cartoon Counting

This lesson engages students in investigating place value by considering a counting system using base 8. Students are challenged to imagine how place value would work in a cartoon world where everyone only had eight fingers. They engage in activities with counting blocks, representing numbers in base 10 and in base 8 and ...

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TSO Songbook Part 1: Tingalayo

Tingalayo is a children's song from the Carribean that has many versions in Spanish-speaking and English-speaking cultures. The Tasmanian Symphony Orchestra have created a range of resources to explore and perform the song (in English and Spanish) in the classroom. Resources include a teacher's guide with differentiated ...

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Playing for life activity cards (3-4)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

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Sports ability

Sportsability is a suite of user-friendly, inclusive activity cards that have been designed to assist teachers in the delivery of sports-based activities that cater for all levels of ability. They provide activities for a variety of different game categories that assists in teaching children both general skills, and the ...

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Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Australian collection

This database features a selection of Australian artworks from QAGOMA. The searchable database provides artwork images, background information about the artist and the artwork, classroom activities, a glossary of key terms and curriculum alignment information for teachers. Search results can be refined by theme, period, ...

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Cussen Park: Hear and there soundwalk

This resource provides information and teaching and learning activities about Victorian wetlands environments. The resource is designed to accompany students on a visit to Cussen Park and to provide a guide to interacting with its interpretative Soundwalk and signage. The activities also provide general information on the ...

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Peripherals

In this sequence of lessons students explore different types of peripherals used every day in order to identify the data transmitted. A peripheral is an auxiliary device such as a computer mouse or keyboard that connects to and works with a device in some way.

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Rubbish recording and reduction: Part 2

In this lesson sequence students use Excel to represent data in a variety of ways.