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Possible outcomes: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Possible outcomes. Students develop their knowledge of the language of chance, which is a subjective, informal estimate. Students learn to describe events as impossible, unlikely, likely, even chance, highly likely and certain.

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Categorisation

Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.

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Note the music

We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...

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DT Challenge - 3/4 Blockly - Wombot

Wombot is hungry and wants a carrot! With simple code, help Wombot through mazes, and learn to draw lines and shapes with code. In this challenge you'll learn the fundamentals of programming by using instructions to position Wombot on the screen. You'll help Wombot move and turn, and along the way learn to draw lines, patterns ...

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Ciphering a sentence

A cipher is a message that has been written in such a way (encoded) that it is unreadable by others. In this lesson, students will use mapping to encode a sentence. Students will work with a partner to create an algorithm that describes the encryption process. They will also examine encoded and decoded messages to recognize ...

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Fruit fractions: Fruit kebab fun

In this lesson, we use fruit to explore common/decimal fractions relating to tenths. Students will use coloured Unifix cubes to represent tenths of a fraction on a ‘fruit kebab’. They will discover the idea of equivalent fractions and make connections using a fraction wall. The lesson uses interactive activities, discussions ...

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How can movement and music tell a story?

In this teaching activity, students will choreograph a sequence of ballet movements to tell a story. Students will explore conceptual and practical elements of classical ballet and learn basic ballet vocabulary through demonstration.

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Angle it

Students describe angles as the amount of turn between two lines and locate angles in the real world.

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Wandihnu and the Old Dugong: Unit of work

This unit of work has been written to support the book Wandihnu and the Old Dugong. The book is a contemporary story about a young girl who has grown up in the city and who is to return to Badu Island to stay with her aka (grandmother). It is time for her to learn about the customs and culture of her people who come from ...

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Deadly D & Justice Jones: Making the Team: Unit of work

This unit of work has been written to support the book Deadly D & Justice Jones: Making the Team. The fast-paced narrative of the book incorporates the NRL and Rugby League as key components. It explores themes such as bullying and friendship and emotions such as anger. This unit includes practical ideas for using this ...

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The Mark of the Wagarl: Unit of work

This unit of work has been written to support the book The Mark of the Wagarl. The book tells the story of Maadjit Walken, the Sacred Rainbow Serpent, mother spirit and creator of the Nyoongar Country of south west Western Australia. The story shares how a young boy receives the Maadjit Wagarl for his totem. This unit includes ...

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Shirley Purdie: Ngaginybe Jarragbe, My Story: Unit of work

This unit of work has been written to support the book Shirley Purdie: Ngaginybe Jarragbe, My Story. The narrative of the book is told in English and Gija. It is about Shirley Purdie’s life story, told alongside her paintings. This unit includes practical ideas for using this book in your classroom.

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DT Challenge - 3/4 Blockly - Micro:Bit Blast Off

Prepare for launch with the micro:bit! Set your sights on the stars by making a rocket ship, complete with countdown. You don't need a real micro:bit to participate. Use our full micro:bit simulator to learn, explore what the micro:bit can do! Blast-off in 3, 2, 1! If you have a micro:bit you can use our resources to build ...

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Water games and sports

Teachers can incorporate this content into their physical education or health education curriculum to introduce students to the rich tradition of water games played by Aboriginal and Torres Strait Islander children.

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Living off our waters

Teachers can enrich their curriculum by teaching students about Aboriginal and Torres Strait Islander sustainable resource management, highlighting the profound link between Indigenous cultures and the environment. Different land areas need to be managed differently, in this resource students will investigate a range of ...

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A–Z Digital Technologies vocabulary F–6

This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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Planning an action research project to facilitate implementation of Digital Technologies

This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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Supporting the Implementation of Digital Technologies in Disadvantaged Schools: Case study of impact, outcomes and sustainability (2020)

This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on supporting the Implementation of Digital Technologies in disadvantaged schools. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its ...

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Newsletter – June 2021

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artifical intelligence (AI), the Australian Curriculum, useful links, and resources.