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Mossman State School

Mossman State School is a government school located in Mossman, Queensland, on the Traditional Lands of the Kuku Yalanji Peoples. Beth Claydon is the curriculum officer who works directly with the school to support the implementation of the Australian Curriculum: Digital Technologies. Teachers at the school have chosen ...

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Easterbrook review: Systems thinking and Computational thinking

This article explores how the relationship between systems thinking and computational thinking would provide a conceptual basis for transformational change – change that considers the social and environmental impact of technology.

Online

Visual to text coding: Lesson 11

This is the eleventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. It builds on the coding concept of functions. With the addition of parameters, functions allow the programmer to adapt their reusable code’s behaviour, tapping into the Computational ...

Online

Augmented Reality Timelapse Artwork with Artivive

In this project, students build their own augmented reality (AR) artwork using free digital tools with Artivive. Students can augment an existing artwork or design their own. This new technology allows artists to create new dimensions of art by linking classical with digital art.

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Design a flag with Pencil Code

Design your own Australian flag by firstly examining common elements of flags, creating a step by step process (algorithm) to program your design after exploring a ‘block-based’ turtle drawing program such as Pencil Code.

Downloadable

DT Challenge - 5/6 Blockly - Networking with Micro:Bit

Learn how to code the micro:bit to use the radio! In this DT Mini Challenge, you can create wireless networks to send pictures and messages around the room! You'll start by sending simple messages, but work up to making your own interactive games with your friends! Dive on in and you'll be sending secret messages in no time!

Downloadable

DT Challenge - 5/6 Blockly - Smart Garden

Learn how to program a BBC micro:bit using Blockly — no experience required. Learn the basics of programming in Blockly with our full BBC micro:bit simulator. Create a Smart Garden device to monitor the health of your plants, measuring temperature and wiring up a simple soil moisture sensor.

Downloadable

DT Challenge - 5/6 Blockly - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

Downloadable

DT Challenge - 5/6 Blockly - Space Invaders - Mini

Command an alien space fleet to save your home planet from global catastrophe. Build a fleet of drone ships using advanced top-secret technologies. On your journey to Earth, slingshot around a black hole and mine for valuable resources. Your mission is to outsmart Earth’s Global Defense System in your quest for precious ...

Downloadable

digIT Robotics workbook

This brief lesson provides an introduction to coding MakerBots (mBots) using a block language. It provides introductory information about the robot's sensors, motors and microcontroller so students can control the mBot.

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Hour of Code: Chris Bosh teaches Repeat Until statements

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, basketball star Chris Bosh explains the difference between a Repeat Until command and a Repeat Loop command. This is the third of seven clips in the Hour of Code tutorial. ...

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Hour of Code: Saloni on the If/Else block

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is and looks at how If/Else blocks can be used to program the movement of a zombie character. This is the fifth of seven clips in ...

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Hour of Code: Saloni teaches If/Else statements with Scrat the Squirrel from Ice Age

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is. With the help of Scrat the Squirrel from Ice Age, she goes on to demonstrate how If/Else blocks can be used to program characters' ...

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Hour of Code: Introduction

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics.  This video explains what computer science is and what a computer programmer does. This is the first of seven clips in the Hour of Code tutorial. To try your hand at coding visit learn.code.org

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Unplugged Activity: Graph Paper Programming

This video introduces one of code.org's unplugged activities and provides an introduction to programming without the use of computers. One student takes on the role of "programmer", drawing arrows and scribbles on paper to guide the other student to re-create a particular picture. For more information on the activities ...

Online

Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

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Learning programming offline

You don't need fancy technology – or even any technology at all – to learn about coding. ICT teacher Carey Baldwin teaches his students the principles of programming in this great activity. The materials required? Just paper cups and some enthusiasm to learn! This video was produced to coincide with the 2014 Hour of Code ...