F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This article provides a literature review of how computational thinking fits into a school curriculum. The aim of the report is to provide educators with an overview of the current research in this field and the work that is being done in teaching computational thinking.
ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.
These six videos for teachers unpack key concepts in Civics and Citizenship highlighting perspectives of current primary and secondary teachers and students. Find videos relating to both content and effective pedagogies. Each video is accompanied by questions that can be used to prompt discussions to support teachers’ thinking ...
This resource is designed to help teachers to think about their own practices and explore a number of common approaches to the discussion of contemporary issues. The resource includes six professional learning modules, with pre-readings, group activities, discussion questions and prompts, plus other resources. Module themes ...
An interactive map of traditional weather and climate knowledge that has been developed and passed down through countless generations by Aboriginal and Torres Strait Islander people. The site provides descriptions of the sixteen seasonal calendars used by First Nations peoples across Australia.
This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.
These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.
This PowerPoint explains the benefits and techniques of literature reviews.
This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...
This set of printable cards provides definitions of six aspects of computational thinking.
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.
This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.
This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
Martin Richards manages the Digital Technologies Hub. He discusses the relationship between artificial intelligence and the Australian Curriculum: Digital Technologies. Martin also shows some useful resources for teachers.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.
This newsletter from the Digital Technologies in Focus project includes information about an On Country staff development day with Leonara District High School, cybersecurity, the Australian Curriculum, and useful resources.
This newsletter from the Digital Technologies in Focus project includes information about school projects, data representation, the Australian Curriculum, and useful resources.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.
These matrices allow teachers to self-assess their ICT Capability and Digital Technologies proficiency. They include a notes section for teachers to plan future professional learning.